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Discovering Houdini VOP 2

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Release date:2022, July 13

Duration:03 h 28 m

Author:Arsen Margaryan

Skill level:Beginner

Language:No Sound

Exercise files:Yes

We are happy to introduce you to part two of Arsen Margaryan Houdini’s VOP tutorial, where we’ll delve deeper into node-based programming.

Before we start, this tutorial has no spoken instructions. However, don’t worry; author developed a unique teaching style that doesn’t rely on it.

Throughout the course, we’ll go through 46 tasks that cover various VOP aspects and use many exciting and essential nodes. These practical solutions will help you to gain a better understanding of VOP and enhance your skills.

This tutorial is a comprehensive resource that is exclusively dedicated to VOP. By the end of the course, you’ll be proficient enough not to rely on VEX coding.

I hope you enjoy the lessons, and please don’t hesitate to leave any feedback or suggestions in the review section to help author to improve and create more content.

Watch online or Download for Free

00_Introduction
01_Create delays on current frames
02_Cycle ramp value
03_Shift curves along their original position
04_Remove points that have the least number of adjacent points
05_Remove points by color priority
06_How to jitter points
07_Cut curves based on their absolute length
08_Transform velocity vector or normals by transformation matrix
09_Make projection based on normals
10_Find all intersections
11_Attach particle to animated geometry
12_Create a mask based on a specified direction
13_Create name attribute from any integer values
14_Set group or bind export group
15_Set multiple if and else blocks
16_Delete geometry based on name attribute
17_Remove geometry with string condition
18_Use packed full transform matrix to drive other geometry
19_Manually play an alembic using the intrinsic attribute
20_Control the rotation and scale of the packed geometres
21_Extract transformation matrix from alembic pieces and use it to attach secondary elements
22_Extract transformation matrix of each primitive and then attach other geometr
23_Grow any attribute in specified steps
24_Create interesting vortexes
25_Propagate attributes over geometry
26_Cluster a geo and then deform each cluster
27_Make a sine wave based on given positions
28_Displace geometry using worley noise
29_Rotate each primitive with quaternions
30_Make collision using volumetrics
31_Remove penetration using volumetrics
32_Make a particle stick close to a given surface
33_Create a custom curve force
34_Spirally bend a curve
35_Determine the curvature of a curve
36_Destroy geometry based on point neighbor count
37_Draw lines between two geometries
38_Connect all points of two geometries in all possible ways
39_Connect adjacent points
40_Propagate attribute based on point cloud neighbors
41_Propagate attribute based on geometric point neighbors
42_Generate turbulent curves from given points
43_Twist curves around a given curve
44_Move the outline of any attribute throughout the object
45_Build a spiral from scratch
46_Fill in any attribute throughout the piece
[CGCircuit] Discovering Houdini VOP 2.7z.rar


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5 Comments

  1. New Masters Academy Drawing Foundations I
    se for possível ser uma boa dinâmica do site

    https://www.nma.art/courses/drawing-foundation-i/
    https://www.nma.art/courses/drawing-foundation-i/

  2. can you get this course from gnomon and from cg circuit because here in this website there is no single tutorial on ziva dynamics it would be really great if you get this cources please admine get these courses thank you
    https://www.cgcircuit.com/tutorial/mastering-ziva-dynamics
    https://www.thegnomonworkshop.com/tutorials/introduction-to-ziva-vfx-volume-1
    https://www.cgcircuit.com/tutorial/the-complete-guide-to-ziva-dynamics

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