Whether for film, video games, or digital feature animation, this class will focus on what it takes to create a compelling environment from the ground up. We…
Category: Tutorials
In this course, students will be taught how to break down reference and develop a list of reusable assets. With this list, students will then use both…
During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting, and…
1 Hour 45 Min Video Lecture & Demo β’ JPG Demo β’ Special thanks & lesson credit to Kevin Chen, Steve Houston, Mark Westermoe, & Dallas Good.…
Intro to Constructing the Face w/ Jeff Talbot – Nov 15th November is Head Anatomy month! We’re extremely pleased to announce that joining us this month are…
In this video we cover some principles of lighting such as: THE VALUE SCALE EDGES SHAPES HARD/SOFT LIGHT CASTING SHADOWS
In this workshop, character artist Jesse Sandifer takes you through the entire process of creating his recent character βThe Hunterβ starting with a simple sphere and Dynamesh.Along…
Join Watts Atelier founder Jeff Watts and Atelier instructor Jim Hahn for the fifth phase in our head drawing lessons. In this Phase, Jim and Jeff will…
What Will I Learn? You will learn to become proficient in 3D surfacing, prototyping and rendering with Rhino 3D. You`ll be able to make your very own…
What Will I Learn? Create a game-ready submarine corridor from start to finish Create detailed modular wall models and pipes High to low poly modeling technique Create…
In this phase we will again be placing the emphasis on limited palettes. We will start almost all first phases in painting this way. The goal will…
POSING 1: CINEMATOGRAPHIC PRINCIPLES AND STATIC POSES POSING 2: ROTATION AND RANGE OF MOTION POSING 3: CREATING DEPTH WITH FORESHORTENING AND OVERLAP INTRO TO DYNAMIC SKETCHING These…