The demand for 3D animation is growing faster than ever. But it’s overwhleming knowing how to get started. We’ve teamed up with Ducky3D – a master of…
Category: Tutorials
About This Class Hi, welcome to my blender stylized modeling class. In this course I will walk you through how to create a simple lighthouse scene using…
DESCRIPTION Unreal Engine 5 has dramatically improved the quality of real-time lighting through its implementation of real-time global illumination, through the new Lumen lighting engine. However, there…
This Model was created and used as a teaching aid for the course I taught though Uartsy.com Concept by Carlyn Lim Broadly speaking the course covered the…
Steve Lord demonstrates his process for sculpting humans in dynamic poses. The 5 most important lessons: Learn how to create a detailed dynamic figure from start to…
The 5 most important lessons: Understand fundamental and advanced techniques of sculpting realistic clothing. Understand the variety of clothing folds. Learn how gravity, weight and material drastically…
Steve Lord is an award winning artist, and has been sculpting professionally since the age of 19. He has done work for Franklin Mint, Danbury Mint, Rhythm…
Thoroughly understand the character creation process from start to finish. Effectively transfer 2D costume concepts to highly detailed 3D models. Efficiently retopologize, UV, and texture characters for…
About This Class Learn how to take a sketch, which we designed in my Sketch a Character class, and spruce up the design with nice, clean ink…
About This Class Follow along and learn techniques for coloring, shading and highlighting a cartoon character! In two previous classes on this platform, we first sketched out…
When one’s renders doesn’t look real, many artists start tweaking the lighting. I always argue that the lighting isn’t the issue. Even a scene lit with pure…
DESCRIPTION Inside “Sculpting Comic Book Style”, John demonstrates how to sculpt a comic book superhero character. Beginning with a special illustrated montage “ORIGINS”, the sculpted character morphs…











