Hi, I’m Harry, a professional 3D artist with over a decade of experience. Most recently, I worked as the Studio Director of an award-winning architectural visualization studio.…
Category: Tutorials
This comprehensive class covers everything from mastering the essential tools to applying UX/UI design skills in practical projects. Packed with tool-utilization techniques, in-depth visual skills, and hands-on…
In this class, you will learn how to design a brand considering the company’s core vision, business type, and industry type, to product launch. We have prepared…
In this tutorial I go over my methods and techniques for creating several environment assets, these include grass, rocks and trees. I then combine all of the…
Get the FINAL BUNDLE of the facial anatomy sculpting and zbrush BPR rendering package together for a really cheap price. You will get: 1. 7 files more…
Hey everyone! Welcome to my brand-new project-based Blender course, where we’ll dive into the art of creating realistic product visualizations. This tutorial is designed for Blender beginners…
Do you want to create stunning CGI or VFX advertisements? In this comprehensive course, I’ll teach you my entire process for crafting high-impact videos using Blender and…
Welcome to the Beginner 2D Platformer Game Development in Godot course! This comprehensive course is perfect for anyone new to game development who wants to create their…
Welcome to “Applying Materials and Lighting to a Japanese Alley Scene”—your ultimate guide to creating immersive environments in Blender. In this comprehensive course, we’ll walk you through…
Immerse yourself in the world of landscape and environment creation with our comprehensive course on Gaea and Unreal Engine. Whether you’re a beginner or an experienced artist,…
Welcome to the Unreal Engine 5 Full Beginners Course: Learn the Basics of Virtual Production and 3D Animation! Are you ready to dive into the world of…
In this beginner’s course, we guide you through a simple, four-step approach to drawing faces from three different angles. First, we’ll tackle the side view, then move…