In this first lecture of a series focusing on human anatomy as it relates to figurative art, figure painter and instructor Charles Hu discusses key skeletal and…
Category: Gnomon
In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create…
This lecture demonstrates the structure and anatomy of the human leg and hip. Continuing his Anatomy series, master figure artist Charles Hu begins this lecture with a…
DESCRIPTION In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation…
DESCRIPTION This is Chris’s second lecture in a series on character animation using software: Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads…
In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through…
Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us…