Gaming and film fan society are going side by side, lot’s of you guys heard about Blizzard and Lucas Film. Some of you thinking about some work…
Category: CGCircuit
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with…
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4. Who is…
In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings. We will…
This tutorial is the first volume in a series of tutorials about Destruction in Houdini. In this volume, the viewer will learn everything needed to generate fracturing…
In this online course, you will learn everything needed to create Particle simulations, to enhance your destruction FX, we will go way beyond creating particle trails and…
A very basic and easy way to simulate a tree what is made in speedtree. The tutorial contains how to prepare the tree for the simulation, how…
I want to introduce you to a new series of lessons where I will show the functionality of the most commonly used tools in Pyro. We explore…
Welcome to The disintegration Effect I The Head in this lesson we’re gonna build a setup to have a nice and detailed disintegration by using a large…
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light &…
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at…
This course is about the creation of visual abstract effects in Houdini. At the same time, this course is also about Redshift for Houdini. Things we create…