Hi everyone, my name is Arsen Margaryan, and I want to introduce you to my new tutorial dedicated to Houdini rigid bodies. So, this topic is not…
Category: CGCircuit
In this tutorial, we will begin the process of rigging the Huntress character by creating the base skeleton. This tutorial marks the beginning of a comprehensive series…
In this video series, you will learn about the various types of skinning techniques used in character rigging: Direct, Indirect, Rigid, and Smooth. I will dedicate time…
We are happy to introduce you to part two of Arsen Margaryan Houdini’s VOP tutorial, where we’ll delve deeper into node-based programming. Before we start, this tutorial…
The Applied Houdini Particles IV – Physical Instances course sounds like a great opportunity to learn how to use particles beyond simple point simulation. By treating particles…
Welcome to Aggregation, my new course for intermediate to advanced level learners! In this 6.5-hour course, we will explore how to fracture and explode objects in Houdini,…
Description This course outlines the new fast GPU-based renderer Redshift for Maya. Not only can you learn about Redshift but also an introduction to Substance Painter and…
Description In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will…
Description In this online course, the viewer will learn about Particles in Houdini while creating energy FX that will it interact with a character. The course will…
Hello everyone, my name is Arsen Margaryan, and I am very glad to introduce you to the third part of the series Discovering Houdini Vellum, which is…
Hello everyone! my name is Arsen Margaryan, and I am glad to present to you the second part of my tutorial dedicated to Houdini Vellum, which is…
Description What you will learn: In this tutorial you will learn the procedural modeling from fundamentals to advanced level. In the first part we will start to…