In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes.…
Category: 3DMotive
In this Intro to Zbrush course, students will learn better practices for workflows to movr a project from A to Z as well as learn how to…
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes.…
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes.…
In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order…
In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order…
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting…
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting…
In this tutorial we’ll be talking about creating modular assets that are on the grid and highly reusable. We’ll then be using Photoshop to create a detail…
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting…
Dreadnought Texturing Series After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can…
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve…