Having trouble with textures? Don’t worry! Learn the ins and outs of Substance Designer, make your own procedural shaders, and have an awesome portfolio piece by the…
Category: Textures
Today I want to share some of my knowledge with you, more specifically I want to show you how to create realistic looking Assets for Videogames!
Текстурирование — важный этап создания 3D модели, в ходе которого ты создаёшь материалы и «раскрашиваешь» модель, придавая ей законченный вид. На этом курсе ты научишься создавать сочные…
Learning 3D in general can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you. We´ll be…
Learn how to use Blender to model, texture, and render a realistic interior scene. In this course author Darrin Lile demonstrates techniques used to create environments for…
Procedural Shading: Fundamentals and Beyond Procedural shading is one of the less explored applications of Blender that holds a lot of potential and power if utilized correctly.…
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel…
A full run through of creating a mountain landscape to use with a made from scratch master terrain material in UE4. Creating a low res mesh and…
In this tutorial I cover the fundamental aspects of setting up a massive open world with UE4 using World Composition. I test everything on a 16km² landscape…
In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from…
Part 4 of 4. Yekaterina Bourykina is a master of hand painting stylized textures for games. In this four part series she demonstrates her approach to hand…
Substance Painter Launch Pad : This course will teach you everything that is important to get started with PBR texturing in Substance Painter. All the crucial fundamental…