What you’ll learn Shape design 70/30 rule Big/medium/small Repetition as a design principle Color effect photo bash Silhouette Negative space Requirements You don’t need any previous knowledge…
Category: Topics
What you’ll learn How 3D Coat Works Sculpting in Voxel Mode Sculpting in Surface Mode Retopology UV Mapping Texture Painting Rendering Requirements You should have 3D Coat…
Learn how to create this demon bust using ZBrush, Keyshot and Photoshop. Basic understanding of these software is needed. Chapter 1 – Sculpting Primary Forms Chapter 2…
What you’ll learn Setup a development environment Create and move a player’s spaceship Import game images Generate grids of enemy invaders at set intervals Shoot projectiles Remove…
What you’ll learn How to use the most popular novel plugins Create and load multiple save slots Add voice lines to dialog Create branching stories Requirements Have…
A tutorial by Balazs Domjan, demonstrating his process of creating this Antique Japanese Dragon Vase using ZBrush. ANTIQUE JAPANESE DRAGON VASE IN ZBRUSH | BALAZS DOMJAN ZBrush…
What you’ll learn Sculpting Techniques Menus and Shortcuts Polypaint and Layers Using Reference Zspheres and Dynamesh Polygroups Zmodeler UV’s and Texturing And Much More!! Requirements You will…
What you’ll learn How to draw with colored pencils using two styles / techniques How to color highlights and shadows How to blend colored pencils How to…
What you’ll learn Discover specific Blender 2.8 tools for modeling , texturing, rigging and animation Create a realistic spider ready to render for illustrations or animations Discover…
What you’ll learn You learn all about the fluid simulation in Blender You will be able to create your own simulations completely on your own You will…
Do you want to create trendy, dimensional cards without buying all new materials? Learn how to make quilled cards using supplies you already have with expert paper…
What you’ll learn Fundamentals concepts of character design How to give your character a strong first impression Learn about shape language and how to use it…