So, you’ve seen the latest movies and video games and want to be part of the action. Maybe you’re an indie game developer who needs some cool…
Category: Materials
In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working…
Get up and running with the V-Ray Next rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds…
What Will I Learn? By the end of this course, you will have learned the user interface, understand 3D Coat’s terminology, including what voxels are, and be…
What Will I Learn? Sculpt Organic Models and Creatures Understand the uses for Dynamesh Project high level details onto different subtools Understand how masking is used Be…
What Will I Learn? Be able to paint dozens of different materials and textures Be able to paint various lighting situations Be able to paint various subjects…
What You’ll Learn In The Course Working with ZBrush’s Brush System Using Dynamesh, ZRemesher, Extraction, Panelloops and more. How to make the most of ZModeler to create…
What Will I Learn? Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is…
Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray. This training course is part three of instructor George…
*NEW* Added Much Awaited Challenges and Solutions that will help students build upon their skills that may help them find employment in roles with titles such as…
Feedback is extremely important in any game, to provide for the player, the information they need to be successful. Visual feedback through particle systems can provide that…
MM44 is my current personal project. The idea is to turn into 3D image a Benoit Godde concept. With this project I’ll try to improve my hard…