Learn how to communicate visually through drawing principles and knowledge. Dynamic Sketching will enable you to approach the world around and begin to observe life. We will…
Category: Materials
Animatic Creating a concept of a movie, building character poses and creating an animatic. This is the most important stage. We will waste a lot of time…
Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animate & Simulate Complete Guide’. This is my most exciting course on the date.…
In this fully narrated, step-by-step tutorial Daniel Castillo teams up with Levelup.Digital to share his impressive sculpting and texturing techniques for creating rocks. This is an essential…
What Will I Learn? Procedural Modeling in Houdini 17.5 Houdini Engine for Unity 3D and Unreal Engine 4 Create Houdini Digital Assets in a Production proven way…
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized in…
About the course: In these tutorial series we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the…
About the course: In these tutorial series we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the…
In this course, Javier Perez covers how to render materials created in Substance Designer using Marmoset Toolbag. His process begins with setting up a mesh in Maya,…
About the course: In these tutorial series, we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the…
What Will I Learn? Orc Humanoid Creature Sculpting Monster Bull Creature Sculpting Weapons Sculpting Armor Sculpting Fur Sculpting Poly painting, Posing & Rendering Requirements Zbrush Basics Description…
Includes: 2h 10min video in 1080p PSD files JPG thumbnails Photoshop Brushes Photoshop interactive examples (occlusion, color and materials) This is a second part of my brush…











