Hi there! Welcome, and thanks for choosing the Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will be learning the…
Category: Marmoset toolbag
Hi there! Welcome, and thanks for choosing Part 01 of the Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will…
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance…
In this video, we learn how to use the true power of Substance Designer by diving into the world of parameters and generators. We will be building…
Take a look at the final images of the Handgun that we will be creating in this course here Complete Edition Content: 19 HD Video Files Final…
Description: Are you thinking about career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and…
I made this tutorial to share my process to create stylized textures. Strong from my experience in the video games industry for more than 10 years and…
I get asked a lot about how to land a job and get noticed. My answer is always to curate a portfolio that reflects your work in…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from…
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting…
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting…