I made this tutorial to share my process to create stylized textures. Strong from my experience in the video games industry for more than 10 years and…
Category: Marmoset toolbag
I get asked a lot about how to land a job and get noticed. My answer is always to curate a portfolio that reflects your work in…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from…
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting…
After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting…
Dreadnought Texturing Series After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can…
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve…
This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full and commented source SBS substance…
This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full and commented source SBS substance…
This set focuses on teaching and showing the whole creation process of 3 advanced substance designer materials, you can dig into the full and commented source SBS…