Hey everyone! Thanks for joining me on Patreon. I will be covering my pipeline and process. Whether its mostly CG environments & matte paintings or more projection…
Category: Houdini
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with…
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4. Who is…
In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings. We will…
This tutorial is the first volume in a series of tutorials about Destruction in Houdini. In this volume, the viewer will learn everything needed to generate fracturing…
In this online course, you will learn everything needed to create Particle simulations, to enhance your destruction FX, we will go way beyond creating particle trails and…
Hey everyone this is Tim from Maxdepth.tv, and I’m happy to be back again with another great Houdini tutorial for you. This time around we will be…
The focus of this tutorial is to single-handedly create a professional-looking image that would normally take a team of artists to accomplish. The techniques used, both 2D…
A very basic and easy way to simulate a tree what is made in speedtree. The tutorial contains how to prepare the tree for the simulation, how…
I want to introduce you to a new series of lessons where I will show the functionality of the most commonly used tools in Pyro. We explore…
Welcome to The disintegration Effect I The Head in this lesson we’re gonna build a setup to have a nice and detailed disintegration by using a large…
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light &…