Learn production techniques for hard-surface modeling a realistic motorcycle in Blender. Author Darrin Lile guides you through the process of creating a Harley-Davidson Fat Boy with proper…
Category: Blender
Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at…
With its free, professional-grade toolset, Blender gives 3D artists the ability to animate and tell stories they only dreamed of in the past. In this course, you…
Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and…
Blender’s sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In…
BlenRig—a character rigging system provided by the Blender Foundation—provides you with tools that can help you bring your characters to life. In this course, join Darrin Lile…
This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George…
Interested in using Blender to model hard surface objects like vehicles or machinery? Learn how to create realistic hard surfaces, such as the skid-steer loader featured in…
Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step…
What Will I Learn? Basic understanding of modelling in Blender How to apply materials and textures Knowledge of atmospheric lighting model your own low poly scene Requirements…
In this series We will use Photoshop Camera RAW for color correcting Our photos and save them as TIFF files, then We will go to Agisoft Photoscan,…
3D software can be extremely useful for 2D painters, but is intimidating for beginners. The “3D for illustrators” videos are my attempt to bridge this gap. “First…











