Immerse yourself in an extensive and captivating masterclass that spans over 8 hours, offering invaluable insights into the art of rigging within a production environment. This comprehensive…
Category: Autodesk
In this Maya tutorial series, led by George Maestri, you will delve into the techniques and methodologies for rigging mechanical objects, machines, and other inanimate objects. This…
Welcome to this comprehensive course on 3ds Max and Corona Render designed specifically for beginners. Whether you have just installed the programs or are starting from scratch,…
Are you ready to take your character creation skills to the next level? Do you dream of bringing your imaginative ideas to life in the form of…
Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist Babak Bina. With over a decade of experience in…
Rigging is a fundamental aspect of 3D animation that involves the process of preparing character or prop models for deformation and action. It is the role of…
Contains Many Tutorials on creating Stylized Assets and Textures. Software used in Tutorials: Maya, Zbrush, Substance Painter, Substance Designer Most videos contain no Commentary.
Learn the latest techniques to create real time visual effects in Unreal Engine from industry leading artist Tyler Smith. Using a fully constructed sandbox level included with…
In this tutorial we take a look at how you can create a stylized eye in Maya using only procedural nodes. You will also learn how to…
Learn the basics of Ziva VFX with a focus on building deformation rigs and developing workflow practices to help you quickly create production-ready creatures and characters. Instructor…
In this workshop led by Sean Marino, Associate Art Director at Riot Games, you will learn the process of creating a sci-fi pistol for game production. Sean,…
Welcome to the course designed specifically for interior designers who are starting their journey and want to achieve photorealistic renders using 3ds Max and Vray. Throughout this…