This is the continuation from the previous tutorial. It will go over the setup and look development process using the exported maps from the first tutorial: Hard…
Category: Maya
What Will I Learn? Know how to use manual retopo tools in 3D Coat Know how to use auto retopo tools in 3D Coat Know how to…
In this video I will go over the process of creating a basic handgun design in Autodesk Maya. This is not a step by step but rather…
What Will I Learn? Rig props and characters for animation and videogames. Requirements Basic 3D knowledge is a requirement and be willing to work hard. Access to…
mayaThe Lander was a short film that Han Yang spent a year to complete. In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll…
In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry…
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…