Learn to create a futuristic vehicle with ZBrush, Maya and Substance Painter Beyond the ships that Tesla or NASA may be developing today, in the world of…
Category: Maya
Learn to tell short animated stories to share with the world Any audiovisual project goes through a series of phases before reaching a final product. These are…
Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on…
What Will I Learn? Create any type of Clothing Create Props for Characters Utilize their own avatars and models inside of MD Export Animated Cloth Simulations Render…
Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks…
When you first start out, the process of painting and shading skin in CG can be a daunting undertaking, riddled with both technical and artistical challenges. Too…
There are basic principles involved in creating a solid walk cycle for production that every animator should learn. This 3-hour workshop by Stephen Cunnane, an animator for…
This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D…
Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler…
If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process…
Learn to conceptualise and illustrate characters in 3D Fernando Aguilera, illustrator and 3D artist never tires of exploring new tools and ways of giving life to his…
What Will I Learn? Nesse curso você vai aprender todo o processo de criação de personagens 3D para os games atuais, passando pela modelagem anatómica do personagem,…