Discover how Patrick creates a blueberry bush asset with high quality results and optimization in mind. Known for his expertise in creating vegetation, Patrick has collaborated with…
Category: Substance Designer
Well known for his extensive foliage projects and unique style, Bogodar has collaborated with Levelup.Digital to share his workflow for foliage creation. Learn how to create a…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from…
This is a bundle containing Parts 1 – 4 covering the following topics. Intro / Set Up Wood Grain Nails & Mortar Material Definition Skill Level –…
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training…
Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow…
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of…
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we’ll be learning how I use nodes such…
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve…
Learn how to I created this realistic Desert Bedrock material from my Signature Series collaboration with Allegorithmic. Use this tutorial as a detailed step by step guide…
Daniel Thiger has released the first tutorial in his Fundamental Series which focuses on the core lessons he has learned in his Substance Designer path. Each guide…