In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we’ll be learning how I use nodes such…
Category: Allegorithmic
Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating. In this course, Shading and…
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve…
Learn how to I created this realistic Desert Bedrock material from my Signature Series collaboration with Allegorithmic. Use this tutorial as a detailed step by step guide…
Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us…
Daniel Thiger has released the first tutorial in his Fundamental Series which focuses on the core lessons he has learned in his Substance Designer path. Each guide…
This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full and commented source SBS substance…
This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full and commented source SBS substance…
This set focuses on teaching and showing the whole creation process of 3 advanced substance designer materials, you can dig into the full and commented source SBS…
Military Radio Tutorial – Maya 2018 and Substance Painter – Master modeling and texturing and create a game ready Prop – Complete Edition By Simon Fuchs SIMON…
Course Description ALSO AVAILABLE IN A DISCOUNTED BUNDLE WITH PHG 102! In this course cover an introduction to photogrammetry specific to exterior daylight photography. Using Reality Capture…










