Well known for his extensive foliage projects and unique style, Bogodar has collaborated with Levelup.Digital to share his workflow for foliage creation. Learn how to create a…
Category: Allegorithmic
An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter. _Perfect for anyone struggling to get the ‘stylized look’…
In this collaboration with Levelup.Digital, world renowned Zhelong Xu demonstrates his process for creating an intricately designed Chinese dragon from start to finish. Learn his expert sculpting…
Hi there! Welcome, and thanks for choosing the Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will be learning the…
Hi there! Welcome, and thanks for choosing Part 01 of the Complete Character Creation Guide: Intro to PBR Assets for Games!! In this foundational course we will…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from…
This is a bundle containing Parts 1 – 4 covering the following topics. Intro / Set Up Wood Grain Nails & Mortar Material Definition Skill Level –…
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training…
Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow…
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of…
Substance Painter is shaking up the asset development workflow in the 3D game industry. To introduce users to the tools and techniques in Substance Painter, Joel Bradley…











