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Building Perceptive AI in Unreal Engine (Eng, Russian)

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Release date:2020, October

Author:Daniel Orchard

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • In this series we will be learning how to implement a perceptive AI solution where the AI will sense you via sight and hearing
  • We will also look at how to setup behavour trees and blackboard to react to the player, with shooting mechanics and ability activations
  • We will be using blueprint throughout, and no C++ will be required to make this work

Requirements
A basic understanding of Unreal Engine will be helpful

Description
In this series I will be showing how to set up two different AI designs, one for a shooter experience, and one for a RPG style AI. We will cover blackboard and behaviour trees, EQS queries, and the AI perception component using sight, sound and damage stimuli.

The Shooter example will be a longer, slower example where we will explain everything as we go, and it will use sight and sound to give it elements of stealth AI, along with a working shooting system driven by the AI controller and it’s behaviour tree.

The Magic AI example will be a more concise, straight to the point demonstration of a different way of working compared to the shooter example, and we will utilise sight and damage stimuli to make a reactionary AI who is able to heal, cast spells, and teleport away from the user using a EQS query. This series also includes a large overview of the EQS system and how to many of the tests work.

Who is the target audience?
Unreal Engine developers looking to learn how to implement AI into their games, in particular AI which can see and hear and response to those stimuli

Watch online or Download for Free

1 Introduction
1. Overview

2 Shooter AI (2020)
02. Getting Started
03. 02 – Meshes, Weapons, Class Basics (Branch Fps
04. 03 – Characters (Branch 3 – Character Setup)
05. 04 – Interfaces, State Enums (Branch 4 – States)
06. 05 – Ai Controllers, Blackboards (Branch
07. 06 – Player And Enemy Blueprints (Branch
08. 07 – Perception Component (Branch
09. 08 – Perception Driving States (Branch
10. 09 – Behaviour Trees – Idle (Branch
11. 10 – Behaviour Trees – Patrols
12. 11 – Animations
13. 12 – Behaviour Tree – Investigating
14. 13 – Behaviour Tree – Seeking
15. 14 – Behaviour Tree – Attackingfiring
16. 15 – Tweaks, Bug Fixes

3 Shooter AI (Legacy, Depreciated)
17. Introduction
18. Setting Up Classes
19. Ai Interface
20. State Functions
21. Perception Component
22. Perception Logic
23. Setting Up An Idle System
24. Finishing Idles And Starting Patrolling
25. Patrolling Bp
26. Investigation
27. Seeking
28. Attacking Part 1
29. Attacking Part 2
30. Attacking Part 3
31. Final Tweaks And Review
32. Bonus – Aim At Bb Entry

4 RPG Style AI
33. Perception
34. Blackboards And Bt Services
35. Spellcasting
36. Ability System Mock-Up
37. Ability System Tweaks
38. Learning Eqs, An Overview
39. Teleporting With Eqs

5 Further learning and Closing words
40. Final Learning And Closing Thoughts

[Udemy] Building Perceptive AI in Unreal Engine (Eng, Russian)_Subtitles.7z
[Udemy] Building Perceptive AI in Unreal Engine (Russian audio).7z


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