Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Build Your Own First Person Shooter – Survival Game in Unity (Lessons 1-129 Update)

/

Release date:2019, August 15

Duration:23 h 59 m

Author:Game Institute Inc.

Skill level:Beginner

Language:English

Exercise files:Yes

Whether you’d like to create your own sci-fi or first person military shooter, third person action adventure, or even a role playing game, this Udemy course series provides the training you are looking for. Starting from a blank screen, we’ll build all of the systems, together, step-by-step for a game called Dead Earth.

Dead Earth is a commercial grade, first-person, action-survival game set in the modern post-apocalypse. As mankind’s last hope,you’ll traverse a fallen world ravaged by a lethal plague. The game presents players with a variety of dangerous environments where the fight for survival gets progressively more difficult as the story unfolds. The infection has manifested in a variety of terrifying ways, so you’ll face a varied set of enemies — from enraged humanoids to total mutations whose origins are not fully understood.

In this first course, we’ll setup our project and start populating the world. You’ll learn how to create smart AI characters that think strategically and realistically navigate their environment, all while avoiding obstacles and pursuing the goals that you give them.

You’ll also learn how to tie the physics and animation systems together with the behaviors and states of your in-game characters. This will enable them to interact with their world and with the player physically and visually correctly.

You’ll learn how and when to integrate ragdoll physics with the animation system to offer body part specific damage and more realistic death animations. You’ll even learn how to transition between ragdoll and standard animation systems as we reanimate zombies and other characters that are down, but not out.

Along the way we’ll discuss in detail concepts like A*, pathfinding and navigation, state machines, animation state machines, and much, much more. By the time we’re done, you’ll be able to fill your own worlds with noble companions, background characters, and deadly enemies that bring your games to life!

Over the totality of this course series you’ll build the full game from the ground up. You’ll learn how to:

Use state machine behaviors and animation curves to drive game logic.
Create your own missions that chain together different series of game events, unlock additional items and uncover new areas of the world.
Develop a complete first person arms/weapons management system with melee and ranged weapon support.
Dive deep into the development of a robust and extensible artificial intelligence system that syncs with your characters’ animations.
Design smart NPCs for your game who can interact with their world in very realistic ways.
Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more.
Assemble fully interactive worlds with working doors, elevators, cabinets and drawers.
Learn how to use scripted events to drive your story line forward.
Understand fundamental concepts in the field of game AI, like navigation and path-finding, state machines, animation state machines, and more.
Find out how to import and animate multiple characters in less time using humanoid re-targeting
Create custom interfaces for health bars, ammo, inventory items, and more.
Develop your own audio log system for delivering storytelling elements.
Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes.

Watch online or Download for Free

01 Introduction
02 Project Setup
03 Navigation And Pathfinding I
04 Navigation And Pathfinding Ii
05 Navigation And Pathfinding Iii
06 Navigation And Pathfinding Iv
07 Navigation And Pathfinding V
08 Navigation And Pathfinding Vi
09 Navigation And Pathfinding Vii
10 Asset Preparation I
11 Humanoid Retargeting
12 Animation State Machines
13 Mecanim With Navigation
14 Asset Preparation Ii
15 Ai System I
16 Ai System Ii
17 Ai System Iii
18 Ai System Iv
19 Ai System V
20 The Idle State
21 The Patrol State
22 The Alerted State
23 The Pursuit State
24 The Feeding State I
25 The Feeding State Ii
26 The Fps Controller I
27 The Fps Controller Ii
28 The Attack System I
29 The Attack System Ii
30 Player Damage Screen Effect I
31 Player Damage Screen Effect Ii
32 Ragdoll Physics
33 The Damage System I
34 The Damage System Ii
35 Ragdoll Reanimation I
36 Ragdoll Reanimation Ii
37 Injured slash Damaged Zombie (2)
37 Injured Slash Damaged Zombie
38 Zombie Body Damage
39 Zombie Player Awareness
40 Adding Multiple Zombies
41 Screaming Zombies
42 Ai Final Tweaks And Fixes
43 Scripting The Audio Mixer
44 Creating An Audio Pooling System
45 Audio Collections With Scriptable Objects
46 The Zombie Sound System I
47 The Zombie Sound System Ii
48 The Zombie Sound System Iii
49 The Zombie Sound System Iv
50 Player Damage And Pain Sounds
51 The Stamina System And Hud (Creeper 001)
52 The Interactive Item Framework (Creeper 002)
53 The Elevator Sequence (Creeper 003)
54 Constructing Gameplay Elements (Creeper 004)
55 The Generic Switch Trigger (Creeper 005)
56 Deactivating Lockdown (Creeper 006)
57 Spawning The Access Code (Creeper 007)
58 Completing Creeper (Creeper 008)
59 The Interactive Door System I
60 The Interactive Door System Ii
61 The Interactive Door System Iii
62 Making Our Scene Interactive
63 Heads Up Display I
64 Heads Up Display Ii
65 Player Inventory Ui I
66 Player Inventory Ui Ii
67 Player Inventory Ui Iii
68 Inventory System I
69 Inventory System Ii
70 Inventory System Iii
71 Inventory System Iv
72 Inventory System V
73 Inventory System Vi
74 Inventory System Vii
75 The Pda System I
76 The Pda System Ii
77 Dead Earth Part Iii Preview
78 The Arms & Weapons System I
79 The Arms & Weapons System Ii
80 The Arms & Weapons System Iii
81 The Arms & Weapons System Iv
82 The Arms & Weapons System V
83 The Arms & Weapons System Vi
84 The Arms & Weapons System Vii
85 The Arms & Weapons System Viii
86 Coding The Arms & Weapons System I
87 Coding The Arms & Weapons System Ii
88 Coding The Arms & Weapons System Iii
89 Coding The Arms & Weapons System Iv
90 Coding The Arms & Weapons System V
91 Coding The Arms & Weapons System Vi
92 Coding The Arms & Weapons System Vii
93 Upgrading The Ai I
94 Upgrading The Ai Ii
95. Better Head IK
96. The Procedural IK Step System 1
97. AI Animator Redesign
98. The Procedural IK Step System 2
99. The Procedural IK Step System 3
100. The Procedural IK Step System 4
101. Dealing with Navigation Areas
102. The AI Door Sysyem 1
103. The AI Door System 2
104. The PVS System
105. The Night Vision Image Effect
106. Flashlight and Night Vision Integraton
107. Upgrading the Backpack 1
108. Upgrading the Backpack 2
109. Item Collections 1
110. Item Collections 2
111. Item Collections Part 3
112. The Infection System
113. Required Items
114. Restoring Power to the Hospital
115. The Outline Effect
116. Hospital Project Orientation
117. Factions
118. Player Luminance (stealth system)
119. Improved Player Targeting Solution
120. The New AI Thret System
121. Culling NPC Animation
122. Avoidance Culling
123. The Blueprint System 1
124. The Blueprint System 2
125. The Blueprint System 3
126. Journals and Images
127. Lock Picking 1
128. Lock Picking 2
129. Mission System 1

Dead Earth Demo Executable (Hospital Level).7z.001.rar
Dead Earth Demo Executable (Hospital Level).7z.002.rar

Lesson 51 – Dead Earth 2017_2 Project So Far.7z.rar

[Udemy] Build Your Own First Person Shooter – Survival Game in Unity.7z.001.rar
[Udemy] Build Your Own First Person Shooter – Survival Game in Unity.7z.002.rar
[Udemy] Build Your Own First Person Shooter – Survival Game in Unity.7z.003.rar
[Udemy] Build Your Own First Person Shooter – Survival Game in Unity.7z.004.rar
[Udemy] Build Your Own First Person Shooter – Survival Game in Unity.7z.005.rar
[Udemy] Build Your Own First Person Shooter – Survival Game in Unity.7z.006.rar

[Udemy] Build Your Own First Person Shooter – Survival Game in Unity_Subtitles.7z

[Udemy] Build Your Own First Person Shooter – Survival Game in Unity_Subtitles_95-132.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

29 Comments

  1. This is briliant. Thank you verry much. Can you put this https://www.yiihuu.com/a_8625.html ?

  2. hello, are you guys planning on adding the rest of the series for this course by any chance? Also, how can i grab the files at once when vip? hope it can be answered 😀

  3. Hello, Sir. Could you update Dead Earth course. In website Game Institute its very expensive. Thank you for your attention sir.

  4. hello ,could u please upload this course.
    https://www.artstation.com/marketplace/p/gMYKP/japanese-environment-in-depth-tutorial-course

Leave a Comment

Your email address will not be published. Required fields are marked *