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Blender Environment Artist: Create 3D Worlds

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Release date:2022, July 12

Author:GameDev.tv Team

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:

  • Learn Blender 3.1.
  • Model objects in Blender and for environments in general.
  • Use textures to make objects look realistic.
  • Learn different types of texturing for speed and detail.
  • Learn workflow tips that will boost your productivity
  • Discover different types of environment modelling for games or animations
  • Learn how to use PBR materials and how to create your own.
  • Find out how to use modular environment assets effectively.
  • Create stunning images for your 3D Art Portfolio.
  • Be part of an amazing and supportive community of people similar to you.

Requirements:
Access to a computer that can run Blender 3.1
No previous experience with 3D modelling or Blender is required.

Description:
Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?

Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!

Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.

The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.

You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.

The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources – you’ll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.

No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!

Who this course is for:

  • Blender beginners who wants to create unique environments for their games, animations or renders.
  • Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects.
  • Experienced Blender users who want to turn bland into beautiful.
  • Environment artists looking for more experience.
Watch online or Download for Free
01. Introduction & Setup (New Blender 3.1 Content)

02. Section Intro – The Blender Interface
03. Downloading Blender
04. Community & Support
06. The Interface
07. Adding Objects
08. Rendering
09. Materials
10. Background HDRI’s

02. Modular Castle

01. Section Intro – Modular Castle
02. Castle Wall
03. Castle Tower
04. Smooth Shading
05. Duplicating Objects
06. Castle Landscape
07. Castle Materials
08. Flags & Turrets
09. Section completion

03. Spooky Corridor – UV Mapping

01. Section Intro – Spooky Corridor
02. Basics of UV Mapping
03. Spooky Corridor UV Unwrapping
04. Mirror Modifier
05. Marking Seams
06. Subdivision Surface Modifier
07. Generated Texture Coordinates
08. Toxic Barrel
09. Section Completion

04. Rocks & Trees

01. Section Intro – Rocks & Trees
02. Sculpting Rocks
03. PBR Materials
04. Displacement
05. Sculpting Trees
06. Alpha Textures
07. Texturing The Bark
08. Building The Trees
09. Changing the Leaf Colour
10. The Decimate Modifier
11. Collections & Links
12. Section Completion

05. Modular Building

01. Blocking Out
02. Building the Beams
03. Plaster Modules
04. Stone Walls
05. Building the Roof – Part 1
06. Building the Roof – Part 2
07. Fence Posts

06. Adding Detail

01. Adding Details
02. Box Projection
03. Simple Unwrap
04. Texture Painting
05. Texture Painting the Stone
06. PBR From a Single Texture
07. Texture Atlases
08. Doors & Windows
09. Seamless Textures
10. Procedural Textures
11. Section Completion

07. Sculpted Details

01. Sculpting Details
02. Sculpted the Beams Part 1
03. Sculpted the Beams Part 2
04. Unwrapping the Beams
05. Baking a normal map
06. Ray Distance
07. Baking a Cavity Texture
08. Connecting the Cavity texture
09. Painting The Wood Texture
10. The Beams Roughness
11. Adapting The Beams

08. Completing The Modules

01. Completing The Modules
02. Combining texturing Techniques
03. Joining The Modules
04. Different Sized Roofs
05. Combining the Roof Modules
06. The Stone Wall Modules
07. The Bay Windows Part 1
08. The Bay Windows Part 2
09. Organise & Build a House
10. Build a 2nd House

09. The Landscape

01. Landscape
02. Sculpting The Rock Base
03. Decimate the Rock
04. Baking Normals & Cavity Maps
05. Rock Colour
06. Building A Scene
07. Adding Trees
08. Composition & Background
09. Mossy Rocks
10. Editing Links
11. Adding Fences and Rocks
12. Creating bushes

10. Lighting & Rendering

01. Intro to Rendering and Lighting
02. Window Lights
03. Creating A Lamp
04. Lights, Camera & Final Composition
05. Rendering & The Compositor
06. Rendering & Animation
07. Course Completion

[Udemy] Blender Environment Artist Create 3D Worlds.7z
[Udemy] Blender Environment Artist Create 3D Worlds_Subtitles.7z


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