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Scifi Crate Design in Blender [Remastered]

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Release date:2021, January 11

Duration:05 h 00 m

Author:Blender Bros

Skill level:Beginner

Language:English

Exercise files:Yes

This course will focus on hard-surface modeling workflow in Blender, a crucial skill for every 3D artist to master. Whether you’re struggling with 3D modeling basics, boolean operations, or simply unsure where to begin, hard-surface modeling offers a perfect starting point for all skill levels.

What will the course cover?

You’ll delve into proper modeling techniques and become proficient in 3D modeling and hard-surface workflows through this comprehensive and enjoyable course. With a focus on practical SciFi design, you’ll also explore the non-destructive workflow, a key strategy in 3D modeling. Here’s a brief overview of the main elements covered:

  • Practical 3D modeling techniques and workflows
  • Non-Destructive Modeling
  • Realistic and natural lighting
  • Correct and appealing composition
  • Rendering
  • Materials
  • Cycles Rendering Engine
  • SciFi design

Overview:

Beginning with blocking out the basic shape in Blender, we’ll cover fundamental modeling tools and hotkeys. You’ll gain a thorough understanding of 3D modeling and hard-surface workflow, confidently working with booleans, bevels, and resolving common modeling issues.

Moving forward, we’ll explore cutters, booleans, and modifiers to bring your model to life. As the model takes shape, we’ll integrate bevels to achieve precise lighting on corners and address common issues like artifacts and vertex overshooting.

A highlight of the course is troubleshooting mesh issues commonly encountered in modeling, such as bevel modifier problems leading to artifacting and shading issues. You’ll learn simple yet effective solutions, enhancing your skills and confidence as a 3D artist.

By the course’s conclusion, you’ll master proper lighting and composition techniques, producing a stunning final render for your friends and art portfolio.

What sets this course apart?

Encountered shading issues, artifacts, or broken bevels while working on a model? This course addresses these common challenges head-on, teaching you the correct methods to resolve them. Armed with this knowledge, you’ll confidently tackle similar issues in the future.

Moreover, hard-surface modeling is a powerful subject with numerous elements and workflows, including both destructive and non-destructive approaches. This course demystifies these concepts, providing clarity and revolutionizing your understanding of 3D modeling.

Beyond technique, you’ll also learn to create a captivating SciFi crate design and master tricks for achieving the desired hard-surface SciFi aesthetic. With comprehensive coverage and an engaging learning environment, this course stands out among the rest.

Watch online or Download for Free
Bonus Videos

01_Boxcutter
02_HardOps
03_Decal Machine
04_MeshMachine
05_MachineTools
06_Photoshop-Bonus-Video

Crate 01 (Non Remastered)

Lecture 01 – Designing The Base
Lecture 02 – Slicing The Top And Bottom
Lecture 03 – Creating The Front Panels
Lecture 04 – Detailing The Front Panels_01
Lecture 05 – Detailing The Front Panels_02
Lecture 06 – Creating A Vent
Lecture 07 – Detailing The Upper Area
Lecture 08 – Creating Side Panels
Lecture 09 – Detailing The Top_01
Lecture 10 – Detailing The Top_02
Lecture 11 – Creating Pipes
Lecture 12 – Adding Miscellaneous Details
Lecture 13 – Beveling The Front
Lecture 14 – Creating Handles
Lecture 15 – Support Beams
Lecture 16 – Side Panels
Lecture 17 – Detailing The Back
Lecture 18 – Adding Hinges
Lecture 19 – Crate Interior
Lecture 20 – Bevels-1
Lecture 21 – Beveling Front Panels
Lecture 22 – Beveling The Rest Of The Mesh
Lecture 23 – Detailing Interior
Lecture 24 – Modeling Capsules_01
Lecture 25 – Modeling Capsules_02
Lecture 26 – Support Structures
Lecture 27 – Modeling A Drain
Lecture 28 – Misc Details
Lecture 29 – Metal Sheets
Lecture 30 – Final Details
Lecture 31 – Materials Part 1
Lecture 32 – Materials Part 2
Lecture 33 – Glass And Emission Lighting
Lecture 34 – Slime!
Lecture 35 – Node Magic!
Lecture 36 – Rendering Part 1 -1920
Lecture 37 – Rendering Part 2

Crate 01 W Environment (Remastered)

Lecture 01 – Blocking Out The Environment
Lecture 02 – Particle Accelerator
Lecture 03 – Railing
Lecture 04 – Control Unit
Lecture 05 – Lighting Prep
Lecture 06 – Adding Bevels
Lecture 07 – Control Unit Improvement
Lecture 08 – Finding A Composition
Lecture 09 – Filler Details
Lecture 10 -Additional Detailing
Lecture 11 – Border Lighting
Lecture 12 – Notches And Minor Detailing
Lecture 13 – Lighting And Preview Render
Lecture 14 – Final Render
Lecture 15 – Post Processing
Lecture 16 – Secrets To Detailing

Crate 02 (Non Remastered)

crate-part 0-introduction
crate-part 1- blockout part 1
crate-part 10- mid details part 6 – handles
crate-part 11- mid details part 7 – front panel and exhaust
crate-part 12- fine details part 1 – front panel part 1
crate-part 13- fine details part 2 – front panel part 2
crate-part 14- fine details part 3 – topology study part 1
crate-part 15- fine details part 4 – interior part 1
crate-part 16- fine details part 5 – interior part 2
crate-part 17- fine details part 6 – rear vent
crate-part 18- fine details part 7 – keypad area
crate-part 19- fine details part 8 – topology study part 2
crate-part 2- blockout part 2
crate-part 20- fine details part 9 – topology study part 3
crate-part 21- fine details part 10 – outlet
crate-part 22- fine details part 11 – power cord
crate-part 23- fine details part 12 – back plate and engine guard
crate-part 24- fine details part 13 – pipe rings and bevels
crate-part 25- fine details part 14 – window and the net
crate-part 26- fine details part 15- small feet guards
crate-part 27- fine details part 16 – front cuts and screws
Crate-Part 28- Fine Details Part 17 – Placing The Screws
Crate-Part 29- Fine Details Part 18 – Final Touches
crate-part 3- blockout part 3
Crate-Part 30- Adding Materials
Crate-Part 31 – Rendering Part 1
Crate-Part 32 – Rendering Part 2
Crate-Part 33 – Rendering Part 3
crate-part 4- blockout part 4
crate-part 5- mid details part 1 – topo fix and top radiator.
crate-part 6- mid details part 2 – keypad panel
crate-part 7- mid details part 3 – front cut out fix
crate-part 8- mid details part 4 – top panel hatches
crate-part 9- mid details part 5 – absorbers and feet

Crate 02 W Environment (Remastered)

Crate_02_Part_1
Crate_02_Part_2
Crate_02_Part_3
Crate_02_Part_4
Crate_02_Part_5
Crate_02_Part_6
Crate_02_Part_7

Introduction To Hard Surface Modeling

01_Auto Smooth Introduction
02_Bevel Modifier Introduction
03_Boolean Modifier Introduction
04_Mirror Modifier Introduction
05_Parenting Introduction
06_Solidify Modifier Introduction

[Blender Bros] Scifi Crate Design in Blender [Remastered].7z.rar

[Blender Bros] Scifi Crate Design in Blender [Remastered]_Subtitles.7z


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