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Blender 2.9 Creating a Medieval Castle Kitbash Modular Set by 3D Tudor Neil Bettison

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Release date:2021

Author:Neil Bettison

Skill level:Beginner

Language:English

Exercise files:Yes

Join the craziest Blender course on Skillshare to complete a kitbash with you infinite possibilities. By completing the course, you will be able to 3D model vast cities, towns, and castles.

We go on a journey through 65 medieval castle kitbash parts.

Through ‘Blender 2.9 Creating a Medieval Castle Kitbash’, you will be creating a series of exciting variations of castle walls, including walls with or without slits for bowmen (let’s imagine there’s an impending battle, right?!).

You will also be creating white walls like the ones we built in my ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’ course. As part of building these props, you will learn how to create and apply Tudor era wall materials; the iconic wood, wattle and daub (i.e., wooden strips covered with clay).

Other awesome props will include hatch doors and windows, wooden walls, a hay roof, stone roofs, a moat bridge, and castle towers with round winding steps.

There will be a huge series of props and individual components for these towers, including extensions and decorative details.

Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving onto the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.

Kitbash item variations will help you diversify your castle and make it unique from any other student’s. With a touch of innovative thinking, which I know you all have, you will be able to create something that stands out.

Be creative! Make your castles bigger and grander. Expand your castle keep land or beautify the upper level of the castle to make it stand out more and increase the social class divide with the other people living there.

Engage in roleplay thinking as you build your castle and create something that breathes life!

Watch online or Download for Free

001 – blender-002-009-medieval-kitbash-introduction
002 – course-layout-blender-basics
003 – using-references-to-create-grey-boxes
004 – creating-the-block-wall-greybox
005 – finishing-the-castle-wall-block
006 – learning-how-to-use-array-modifier
007 – creating-the-slit-wall-greybox
008 – finishing-the-castle-wall-grey-boxes
009 – introduction-to-seams-sharps
010 – introduction-to-materials-texture-maps
011 – marking-seams-sharps-on-our-castle-walls
012 – faster-workflow-for-uv-mapping
013 – fixing-uv-s-new-ways-to-unwrap-meshes
014 – learning-about-collections-bevels
015 – adding-new-materials-to-our-castle-walls
016 – finishing-the-castle-walls
017 – learning-about-lighting-ngons
018 – learning-about-proportional-editing
019 – introduction-to-nodes
020 – tips-tricks-to-speed-up-workflow
021 – changing-texture-mapping-with-mirror
022 – creating-our-door-openings-with-boolean
023 – finishing-the-walls-openings
024 – creating-our-first-roof
025 – finishing-the-small-roof-greybox
026 – adding-materials-to-our-small-roof
027 – working-with-the-knife-tool
028 – discussing-normals-large-roof-greybox
029 – finishing-the-large-roof-greybox
030 – cleaning-up-loose-geometry
031 – finishing-the-large-roof-materials
032 – setting-out-the-tower-template
033 – creating-the-tower-top-block-greybox
034 – finishing-the-tower-top-block
035 – finishing-the-square-tower-tops
036 – creating-the-wooden-surround-greybox
037 – wooden-surround-materials-bolts
038 – finishing-the-wooden-surround
039 – creating-the-stone-surround-greybox
040 – learning-when-to-restart-a-mesh
041 – finishing-our-square-surrounds
042 – laying-out-our-large-tower-idea
043 – different-ways-to-solve-problems
044 – adding-materials-to-the-large-tower
045 – finishing-our-large-tower
046 – learning-about-mesh-extras-addon
047 – different-shading-options
048 – creating-our-wooden-window-greybox
049 – laying-out-the-stone-window
050 – creating-notched-bars-with-array
051 – testing-out-our-windows
052 – creating-our-second-walls
053 – setting-up-our-plank-material
054 – creating-plank-wall-doors
055 – creating-our-plank-wall-roof-greybox
056 – finishing-the-wood-part-of-our-roof
057 – working-with-alphas
058 – finishing-the-hay-roof
059 – creating-our-first-tower-roof-greybox
060 – testing-out-our-roofs-as-a-kitbash
061 – working-with-templates
062 – working-on-our-small-tower-roofs
063 – finishing-our-first-tower-roofs
064 – starting-our-three-doors
065 – creating-finishing-the-wood-doors
066 – creating-our-stone-doorway
067 – testing-out-our-doors
068 – creating-the-castle-wall-steps-greybox
069 – finalizing-the-castle-wall-steps
070 – creating-the-round-tower-greybox
071 – finishing-the-round-tower-staircase
072 – creating-the-stone-wall-top
073 – adding-materials-to-the-round-tower
074 – finishing-the-round-towers
075 – creating-our-round-top-block-part
076 – creating-our-round-top-stone-part
077 – creating-the-wooden-round-top-greybox
078 – creative-ways-to-uv-unwrap
079 – starting-our-tower-top-extention
080 – finishing-our-tower-tops
081 – working-with-curves-converting-meshes
082 – working-on-our-pyramid-roof
083 – adding-materials-checking-our-roof-in-eevee
084 – how-to-create-a-good-roof-top
085 – working-with-awkward-meshes-uv-s
086 – working-on-the-bottom-of-our-cone-roof
087 – realism-needs-to-be-structurally-sound
088 – finishing-the-final-roof-part-of-the-kitbash
089 – checking-our-mesh-normals
090 – learning-how-to-uv-unwrap-a-cone
091 – creating-our-corner-tower-wooden-supports
092 – finishing-our-cone-tower
093 – how-to-recover-lost-work
094 – creating-our-brick-material-chimney
095 – finishing-our-brick-chimney
096 – starting-our-castle-gate-greybox
097 – creating-archways-the-easy-way
098 – correcting-topology-for-game-engines
099 – creating-the-gate-hole
100 – creating-the-gate-finishing-the-entrance
101 – splitting-up-a-complex-reference
102 – creating-the-plaster-wood-walls
103 – creating-the-bridge-roof-grey
104 – creating-the-tiles-panels-for-our-roof
105 – finishing-the-main-bridge-structure
106 – creating-the-bridge-walkway
107 – creating-a-believable-structure
108 – creating-our-wooden-simple-support
109 – creating-the-arch-aiming-at-realism
110 – finishing-the-stone-arch-support
111 – starting-our-small-wooden-steps
112 – creating-the-handrails-steps
113 – fixing-the-uv-s-of-our-small-steps
114 – creating-the-large-steps-greybox
115 – creating-our-cobblestones
116 – finishing-the-large-steps
117 – breaking-down-our-castle-gate-drawbridge-reference
118 – laying-out-the-main-parts-of-the-gate
119 – creating-our-gate-shield
120 – creating-our-gate-stone-main-arch
121 – sizing-up-the-drawbridge-door
122 – creating-the-gate-chain-metalwork
123 – sizing-the-chain-holes-adding-materials
124 – fixing-uv-s-building-up-materials
125 – how-to-apply-materials-on-our-shield
126 – starting-our-castle-gate-wooden-supports
127 – uv-vs-material-texture-mapping
128 – parents-children-joining-meshes
129 – creating-our-moat-bridge-dimensions
130 – adding-the-materials-to-our-bridge
131 – creating-the-final-kitbash-parts
132 – finishing-the-mini-towers-extentions
133 – setting-up-lighting-for-eevee-cycles
134 – cycles-in-depth-setup
135 – setting-up-the-sky-hdri-shader
136 – starting-the-castle-build
137 – creating-the-castle-courtyard
138 – setting-out-our-courtyard-windows
139 – working-with-scales-to-create-unique-buildings
140 – creating-the-smuggler-entrance
141 – creating-the-north-west-part-of-our-castle
142 – working-out-our-castle-levels-variations
143 – fixing-the-walkway-with-bisect
144 – learning-how-to-adapt-parts-to-fit
145 – fitting-our-ground-plane
146 – creating-the-downtown-area
147 – learning-how-to-create-a-realistic-layout
148 – starting-the-main-part-of-our-town
149 – creating-our-first-stand-alone-building
150 – parenting-parts-to-create-full-buildings
151 – establishing-our-town-outskirts
152 – creating-our-water-shader
153 – finishing-the-outskirts-of-our-town
154 – creating-our-final-town-building
155 – remeshing-creating-our-grass
156 – how-to-use-displacement
157 – creating-the-second-level-of-our-castle
158 – moving-on-up-to-level-three
159 – working-on-the-overall-height
160 – creating-our-last-ground-plain
161 – creating-the-final-building
162 – setting-up-shaders-for-vertex-painting
163 – the-joys-of-vertex-painting
164 – displacement-modifiers-for-easy-realism
165 – the-rock-generator
166 – placing-our-first-scenery-parts
167 – creating-our-main-rock-formation
168 – being-creative-with-poor-uv-s
169 – checking-our-environment-in-cycles-renderer
170 – rince-repeat-with-our-environment
171 – finishing-off-our-environment
172 – final-lesson-how-to-create-a-great-render

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4 Comments

  1. Reminder…. Pls upload I really need this
    I saw this course on Udemy and thought of you.
    https://www.udemy.com/share/103ViMAEMTcF1SQH8J/

  2. Can I please get this sci fi crate asset course from this site?
    I really need this tutorial.
    Thank you.

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