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Blender 2.8 Intro (Russian, Eng sub)

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Release date:2022

Author:Denver

Skill level:Beginner

Language:Russian

Exercise files:Yes

This Blender course is an introductory program designed to teach you the fundamentals of 3D modeling. By completing this course, you will gain a solid understanding of the Blender interface and the necessary tools and hotkeys needed to create simple 3D models.

Whether you’re interested in pursuing a career as a 3D artist or simply want to expand your skillset, this course is an excellent starting point. The knowledge and skills you’ll gain from this program will prepare you for more complex 3D courses and help you develop your abilities as a 3D artist.

Throughout the course, you’ll learn to work with geometry, create your first 3D model (a microphone), and master essential technologies. You’ll also gain a firm grasp of working with light and rendering.

The course is designed to be accessible and user-friendly, with a focus on hands-on experience and practical knowledge. By the end of the program, you’ll have a strong foundation in Blender and be ready to take your 3D modeling skills to the next level.

Table of Contents

[XYZ School] Blender 2.8 Intro (Russian, Eng sub)
├── 1 Intro in Blender 2.8
│ ├── 01 Initial Setup
│ ├── 02 Navigating in Viewport
│ ├── 03 Hot Keys Logic
│ ├── 04 How to select objects
│ ├── 05 Pro interface
│ ├── 06 Basic interaction with objects
│ ├── 07 About Pivots
│ ├── 08 Instrumentation
│ ├── 09 Highlights in edit mode
│ └── 10 Obvious-not obvious. Blender
├── 3 Working with Geometry in Blender
│ ├── 01 Edit Mode
│ ├── 02 About Loops
│ ├── 03 Selection and Bounding box center
│ ├── 04 Mirror Modifier
│ ├── 05 Loop katy
│ ├── 06 Bevel
│ ├── 07 Bounding Box Center
│ ├── 08 Smooth and Flat shading
│ ├── 09 Proportional Editing
│ ├── 10 Transform Orientation
│ ├── 11 Knife
│ ├── 12 Splicing
│ └── 13 Cutoff
├── 4 Microphone creation
│ ├── 01 Reference Setting
│ ├── 02 Modeling a stand
│ ├── 03 Making Horns
│ ├── 04 We clean the model from unnecessary polygons
│ ├── 05 Making a bend
│ ├── 06 We make a twist on the horns
│ ├── 07 Making a Bushing
│ ├── 08 Making a plug for a usb port and about setting up a fever
│ ├── 09 Making an entrance for the minijack
│ ├── 10 Making the base of the microphone
│ ├── 11 Making the volume control
│ ├── 12 We make a notch
│ ├── 13 Making a border in a light bulb
│ ├── 14 Making a volume key
│ └── 15 Making the upper part of the microphone
├── 5 Technologies
│ ├── 01 What is retopology
│ ├── 02 Instances
│ ├── 03 Normal
│ ├── 04 backsurface culling
│ ├── 05 Non destructive Modifiers
│ ├── 06 Order in the scene Stitch and name
│ ├── 07 Apply Transform
│ ├── 08 Checking for Bugs
│ ├── 09 Outliner
│ ├── 10 Collections
│ ├── 11 Adjusting the scale of the scene Axis
│ ├── 12 Metrics
│ ├── 13 Export to Unity
│ ├── 14 FBX formats
│ ├── 15 Blend format
│ ├── 16 Blender Cloud
│ └── 17 Autosave
└── 6 Light and render
├── 01 Materials and Textures
├── 02 Sweep
├── 03 Types of light sources
├── 04 Final edits
├── 05 Key Light
├── 06 Details
├── 07 Assign material
├── 08 Lighting Adjustment
├── 09 Knob Glow
├── 10 Add a second microphone
├── 11 Volumetrics
├── 12 Final Render
└── 13 Color space

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1 Интро в Blender 2.8

01 Первичная настройка
02 Навигация в Viewport
03 Логика работы горячих клавиш
04 Как выделять объекты
05 Про интерфейс
06 Базовое взаимодействие с объектами
07 Про пивоты
08 Инструментарий
09 Выделения в режиме редактирования
10 Очевидное-не очевидное. Blender

3 Работа с геометрией в Blender

01 Режим редактирования
02 Про лупы
03 Выделение и Bounding box center
04 Модификатор Mirror
05 Луп каты
06 Bevel
07 Bounding Box Center
08 Smooth и Flat shading
09 Пропорциональное редактирование
10 Transform orientation
11 Knife
12 Про сращивание
13 Отсечение

4 Создание микрофона

01 Настройка референса
02 Моделим подставку
03 Делаем рога
04 Чистим модель от лишних полигонов
05 Делаем изгиб
06 Делаем крутилку на рогах
07 Делаем втулку
08 Делаем штекер под юсб порт и про настройку горячек
09 Делаем вход для мини джека
10 Делаем основание микрофона
11 Делаем регулятор громкости
12 Делаем засечку
13 Делаем кайму в лампочке
14 Делаем клавишу громкости
15 Делаем верхнюю чать микрофона

5 Технологии

01 Что такое ретопология
02 Инстансы
03 Нормал
04 backsurface culling
05 Non destructive Модификаторы
06 Порядок в сцене Сшиваем и называем
07 Apply Transform
08 Проверяем ошибки
09 Аутлайнер
10 Коллекции
11 Подгоняем масштаб сцены Оси
12 Метрики
13 Экспорт в юнити
14 Форматы FBX
15 Blend формат
16 Blender Cloud
17 Автосохранения

6 Свет и рендер

01 Материалы и текстуры
02 Развертка
03 Типы источников света
04 Финальные правки
05 Рисующий свет
06 Детали
07 Назначаем материал
08 Настраиваем освещение
09 Свечение регулятора
10 Добавляем второй микрофон
11 Вольюметрики
12 Финальный рендер
13 Цветовое пространство

XYZ School Blender 2.8 Intro.7z
[XYZ School] Blender 2.8 Intro (Russian, Eng sub)_Subtitles.7z


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