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Battle Sequences, Cinematic, Interactive Gameplay-G3 [iAnimate, Brent George, Group Buy]

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Release date:2020, August

Author:Brent George

Skill level:Beginner

Language:English

Exercise files:Yes

The Elite Games Workshop offers a comprehensive program consisting of live talks, demos, reviews, and assignments structured to mirror an actual game production pipeline. Instructors focus on advanced games animation techniques, covering aspects like timing, strong body mechanics, character posing, player reactions, action responsiveness, and more. Students delve into creating interactive battles, cinematics, staging, and integration within popular game engines like Unity.
Throughout the 11-week workshop, participants gain access to:
  • Live and Recorded Classes​
  • Additional Lectures by Jason Ryan, CineSite Animation Director​
  • Feature Rigs​
This animation course emphasizes enhancing communication and connection in animations, mastering character timing and rhythm, refining and adding personality to animations, and crafting dynamic actions like combat and takedowns. Animators strive for seamless, believable, and responsive player reactions, while also learning industry tips, tricks, and advanced techniques.
Week-by-Week Topics:
  • Week 1 – Takedowns, IGC, & Choreography​
  • Week 2 – Camera Theory, Pre-Viz, and Storyboards​
  • Week 3 – Camera Cuts, Camera Demo, and Pre-Viz​
  • Week 4 – Sequence Workflow​
  • Week 5 – Pipeline Process and 2Up Reference​
  • Week 6 – Performance Theory, Animation Approach, and Principles​
  • Week 7 – Animation PrinciplesWeek 8 – Live Action Reference​
  • Week 9 – Multiple Characters and Sequence Workflow Part 2​
  • Week 10 – Camera Theory Part 2​
  • Week 11 – Demo Reel & QnA​
You can find more details by following this link.
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