A full run through of creating a waterfall effect in UE4 using a combination of texture creation in Zbrush and Photoshop and UE4’s material editor. Starting with…
Author: Magnetismus
Modular Kits are an essential workflow that every environment artist should possess and understand. Whether you are creating an interior or exterior environment, this technique will greatly…
In this tutorial I cover the fundamental aspects of setting up a massive open world with UE4 using World Composition. I test everything on a 16km² landscape…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…
Senior Environment Artist Alex Beddows shares how he formulated a development plan to advance his career and gives tips that can help make your journey easier.
This course teaches body rigging. Students build on the basic concepts and learn more complete full body rigging. Rigging controls like forward/inverse kinematics, twisting, and world/local constraints…
Contains Many Tutorials on creating Stylized Assets. Consist of: Substance Designer Banner Substance Designer Bricks Substance Designer Broken Windows Material Substance Designer Feathers Substance Designer Gift Paper…
RiggingPRO is an advanced rigging training kit for 3DS MAX. Its designed from the ground up to offer solid rigging training for aspiring and professional animators/riggers alike.…
I will share with you my techniques for sketching in 3D using ZBrush, from basics to advanced. (Important: This is not an intro to basics of ZBrush…
Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and advanced materials in Unreal Engine. With…
Jasmin Habezai-Fekri breaks down her process for creating small dioramas using Blender. The course covers the modeling, UVing, texturing and lighting of the scene.
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go…