Vehicle Production in Blender by Andrew Semyonov (Dekogon Studios)
Release date:2023
Duration:05 h 10 m
Author:Andrew Semyonov
Skill level:Beginner
Language:English
Exercise files:Yes
Join us for an exciting three-part series where you will learn how to create a futuristic sci-fi motorcycle using Blender. Led by Andrew Semyonov, a skilled veteran in the games industry, you will gain valuable insights into the entire production process.
In the series, you will cover the entire pipeline from start to finish, including reference collection, blockout, high poly modeling, low poly modeling, baking, texturing, rendering, and post-processing. Andrew will share his unique approaches and techniques that he has developed over years of experience in the industry.
With Andrew’s guidance, you will learn how to create a highly detailed motorcycle model, from the initial blockout to the final polished result. You will learn how to create realistic high poly models, optimize them for real-time rendering, and add textures to bring your motorcycle to life. Additionally, you will learn how to render your creation and apply post-processing techniques to achieve a professional and visually appealing result.
Whether you are a beginner or an experienced Blender user, this series will provide you with valuable skills and knowledge to create your own sci-fi motorcycle and elevate your 3D modeling and texturing skills to the next level. Don’t miss this opportunity to learn from a games industry veteran and create an impressive sci-fi motorcycle with Blender!
Introduction, Hard Surface Tools, and Plugins
Begin the series by mastering industry best practices for creating hard surface assets, an essential skill for crafting realistic sci-fi motorcycles. You’ll learn how to collect references and gather inspiration before diving into Blender to create a high poly motorcycle sculpt.
Please note: The introduction of this lesson contains flashing lights, and we advise those with photosensitivity to take necessary precautions. Your safety is our priority.
Low Poly, UVs, and Bake
In this lesson, you’ll delve into the intricacies of creating the low poly mesh, UV unwrapping, baking, and texturing for your sci-fi motorcycle. You’ll learn how to efficiently obtain final packed UVs, prepare the mesh for baking and texturing, link and offset mesh UVs to streamline baking iterations, and optimize UV space for maximum efficiency.
Please note: The introduction of this lesson contains flashing lights, and we advise those with photosensitivity to take necessary precautions. Your safety is our priority.
Texturing and Rendering
In the third and final lesson of this series, Andrew will guide you through the process of rendering and presenting your sci-fi motorcycle in Blender. You’ll learn about Blender’s Cycles and Eevee render engines, including their advantages and limitations. The lesson will also cover the fundamentals of scene setup, lighting techniques, and post-processing using Blender’s built-in compositor.
By the end of this lesson, you’ll have a solid understanding of how to render and present your completed motorcycle model in Blender, ready to showcase your hard work and creativity.