Unreal Shader – Procedural Automatic Landscape by Michael Gerard
Release date:2023, June
Author:Michael Gerard
Skill level:Beginner
Language:English
Exercise files:Yes
In this course, I will guide you step-by-step on how to create an Automatic Landscape Shader in Unreal Engine 5.2.
What You Will Learn
- Create Several Material Functions: Learn to build and manage multiple material functions to enhance your shader.
- Create an Optimized Shader: Develop a shader that balances performance and visual quality.
- Implement Parallax Occlusion Mapping with Shadows: Add depth and realism to your textures by using parallax occlusion mapping with shadows.
- Implement Automatic Vegetation: Automate vegetation placement using masks and Runtime Virtual Textures (RVT).
- Get Rock Texture on Slopes Automatically: Automatically apply rock textures on slopes based on the landscapeβs gradient.
Course Details
- Duration: ~6 hours of step-by-step video tutorials
- Resolution: 1080p at 30fps
Software Used
- Unreal Engine 5.2
Level
This course is suitable for anyone who wants to learn, improve, or refine their skills in environment creation.
Channel
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