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Unreal Complete Scene – Old West Environment by Michael Gerard

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Release date:2023, August 17

Author:Michael Gerard

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, I will guide you step-by-step on how to create a stunning western environment from scratch.

We will cover everything from creating vegetation in SpeedTree 9.4 to the final composition in Unreal Engine 5.1 (with updates for UE 5.2 when available). You’ll learn how to create textures using Quixel Mixer, design terrains for background dressing with Gaea (optional), and develop all the shaders needed to achieve maximum quality. We will conclude the course with 4K renders using the Movie Render Queue. Buildings and props are sourced from the Old West Learning project. For textures, we use assets provided in partnership with ScansLibrary.

What You Will Learn:

In SpeedTree 9.4:

  • Create several next-gen leafy trees with hybrid logic (structure using Nanite and foliage with common LODs/Imposters).
  • Develop 3D branches to use as texture assets.
  • Create an atlas to combine multiple parts into a single texture.
  • Design ground foliage models optimized for real-time rendering.

In Unreal Engine 5:

  • Build complex shaders for trunks, foliage, terrains, Megascans assets, and water.
  • Develop advanced terrain shaders with distance-blended textures, Parallax Occlusion Mapping, RVT, automatic logic, and masked foliage spawns.
  • Complete the composition using procedural placement, lighting, VFX, and more.
  • Render high-quality 4K images using the Movie Render Queue.

In Quixel Mixer:

  • Create multiple advanced textures, including those with animated puddles for use in UE5.
  • Export correctly packed textures for real-time use.

In Gaea:

  • Design terrains to enhance the background of the scene.
  • Export masks for detailed texturing in UE5.

In Photoshop:

  • Replace colors of some textures.
  • Enhance overall texture quality.
  • Combine and refine masks.

What You Will Get: (Updated Weekly)

  • Approximately 49 hours of step-by-step video tutorials.

Software Used:

  • SpeedTree 9.3 and 9.4 (starting from Chapter 4).
  • Unreal Engine 5.1 (switching to UE 5.2 in Chapter 5.5).
  • Photo/Image Editing Software (Photoshop, GIMP, etc.).
  • Quixel Mixer 2022.

Level: Suitable for anyone looking to learn, improve, or refine their skills in environment creation.

Join this course to elevate your environment design skills and create immersive western scenes in Unreal Engine 5!

Watch online or Download for Free
[Artstation] Unreal Complete Scene – Old West Environment by Michael Gerard
01-FirstBeechTree

01.01_BeechTree_Structure
01.02_Beechtree_Barebranch
01.03_Beechtree_AddingSmallBranches
01.04_Beechtree_AddingBareBranches
01.05_Beechtree_FirstLeaffyBranch
01.06_Beechtree_LeafCollision
01.07_Beechtree_LeaffyBranch2
01.08_Beechtree_BreakingFlatness
01.09_Beechtree_AddingLowerBranches
01.10_Beechtree_BranchOnScanMesh
01.11_Beechtree_Atlas
01.12_Beechtree_PackingTextures
01.13_Beechtree_ReplaceBranches
01.14_Beechtree_PolyOpti
01.15_Beechtree_ExportToUE5
01.16_Beechtree_StartupProjectOverview
01.17_Beechtree_TestInUE5
01.18_Beechtree_FixIssues

02-FoliageShaders

02.01_ShaderBasics
02.02_TilingFeature
02.03_BarkGroup
02.04_NamedRerouteNodes
02.05_AlbedoControls
02.06_FresnelSpecular
02.07_FresnelAttribute
02.08_NormalIntensity
02.09_GreyscaleControls
02.10_EmissiveAttribute
02.11_SubsurfaceAttribute
02.12_Sort&Group
02.13_ShaderComments
02.14_TestOnTree
02.15_Billboards
02.16_GroundFoliage

03-Variations-Saplings

03.01_Beech2a_FullCreation
03.02_Beech3a_FullCreation
03.03_Beech2a_Improvements
03.04_BeechSapling_1a_FullCreation
03.05_BeechSapling_2a_FullCreation

04-5-Bushes

04.5.1_BareBush
04.5.2_LeafyBush
04.5.3_BlackBerry

04-GroundVegetation

04.01_SmallGrass
04.02_TallGrass
04.03_DryPlants
04.04_TallPlants
04.05_LupinTextures
04.06_CommonAtlas
04.07_MeshUpdates
04.08_LupinsFlowers
04.09_ImproveTextures

05-5-LandscapeTextures

05.5.1_MainGround
05.5.2_Path
05.5.3_Railroad

05-LandscapeShader -US-AutoLandscape-

05.01_Setup&TilingFunction
05.02_DistanceBasedTextureBlending
05.03_TexturesFunction
05.04_LayersFunction
05.05_DifferentLayers
05.06_PaintLayers
05.07_Slopes
05.08_AutoFoliage
05.09_RuntimeVirtualTexture
05.10_ParallaxOcclusionMapping
05.11_CreateRDOTexture
05.12_CreateVegetMask

06-SceneCreationPart1

06.01_SetupMainLandscape
06.02_PCG
06.03_HillsTrees&BuildingShader
06.04_RockTexture

07-5-MegascansShader

07.05.01.Explanations&CRDFCreation
07.05.02.AboutMaterialFunctions
07.05.03.GrayscaleControls
07.05.04.CavityFunction
07.05.05.MGS_Set
07.05.06.Attributes_Function
07.05.07.OtherInstances
07.05.08.RuntimeVirtualTexture
07.05.09.CoverSystem
07.05.10.BlendingSystem

07-WaterShader

07.01_FunctionUpdates
07.02_WaterWaves
07.03_WaterColor
07.04_WaterOpacity
07.05_Caustics
07.06_CommonParameters
07.07_Foam
07.08_River

08-SceneCreationPart2

08.01_SetupLighting
08.02_BuildingsPlatforms&Nanite
08.03_Path
08.04_River
08.05_Railroad
08.06_Rework_P1
08.07_NewPCG
08.08_Rework_P2
08.09_LandscapeGrassTypes
08.10_Rework_P3
08.11_ElectricPole
08.12_DistantMountains

09-Details-Decals

09.10_Propsing_StoreDetails
09.11_Decals_Common
09.11_Decals_StoreNames
09.12_Rework_PathTexture
09.13_Decals_Water
09.1_OptimizingVegetatation
09.2_Rework_P1
09.3_Propsing_Veget
09.4_Propsing_MainDetails
09.5_Propsing_GroundFoliage
09.6_Propsing_Waterfall
09.7_Rework_P2
09.8_Propsing_Bridge&Tunnel
09.9_Rework_P3

10-WindTrainVFX-Renderings

10.1_FoliageWind
10.2_TrainAnimation
10.3_VFX
10.4_FinalRenderings

[Artstation] Unreal Complete Scene – Old West Environment by Michael Gerard.7z.part1.rar
[Artstation] Unreal Complete Scene – Old West Environment by Michael Gerard.7z.part2.rar
[Artstation] Unreal Complete Scene – Old West Environment by Michael Gerard.7z.part3.rar
[Artstation] Unreal Complete Scene – Old West Environment by Michael Gerard.7z.part4.rar

[Artstation] Unreal Complete Scene – Old West Environment by Michael Gerard_Subtitles.7z


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