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Applied Houdini Volumes VI – CONTROLLING MAGIC

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Release date:2021, January 2

Author:Steven Knipping

Skill level:Beginner

Language:English

Exercise files:Yes

Applied Houdini is here with one of my most exciting lessons yet – Volumes VI, Controlling magic! In this lesson we’re going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we’ll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with two different robust techniques implemented effeciently in VEX code. In addition to shading, lighting, rendering, and compositing topics, we’ll also design a custom vortex velocity field in order to drive some final simulations. By the end of this lesson, you’ll have the confidence to control any kind of volume effect, both magical or otherwise!

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2 Comments

  1. https://www.rebelway.net/nuke-for-fx
    https://www.rebelway.net/realtime-fx-for-games-and-cinematics
    https://www.cgfasttrack.com/tutorials/blender-modeling-fundamentals
    https://www.cgfasttrack.com/tutorials/blender-uv-fundamentals
    https://www.cgfasttrack.com/tutorials/blender-texturing-and-shading-fundamentals

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