Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Ancient Ruins 3D Game Environment in Blender 2.82 by Victory3D

/

Release date:2020, May 5

Author:Emiel Sleegers

Skill level:Beginner

Language:English

Exercise files:Yes

Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info

Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.

The major topics we will be covering are

Creating modular assets using blender

Create realistic stone and brick details using Zbrush

Creating correct UV unwraps inside of blender.

Baking our high and low poly models in Marmoset toolbag.

Creating tileable materials using substance designer

Creating practical real-world shaders

Producing materials with mask blending and parallax mapping

Level setup, lighting & post effects using Unreal Game Engine

By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.

Table of Contents

Introduction
20:27
Introduction
01:49
Going Over Our References
10:41
Installing Our Blender Plug-Ins
07:57

Blockout Modeling Phase
02:08:29
Creating Our Stair Blockout

17:42
Creating Our Pillar Blockout
08:51
Creating Our Wall Blockouts Part 1
19:40
Creating Our Wall Blockouts Part 2
12:05
Creating Our Wall Blockouts Part 3
19:44
Creating Our Remaining Blockouts Part 1
19:55
Creating Our Remaining Blockouts Part 2
19:58
Creating Our Remaining Blockouts Part 3
10:34

Sculpting Details
03:50:03
Sculpting Our Stair Piece Part 1
18:42
Sculpting Our Stair Piece Part 2
19:58
Sculpting Our Stair Piece Part 3
08:31
Sculpting Our Pillar Sculpt
16:01
Sculpting Our Round Pillar
18:01
Sculpting Our Stone Row
19:15
Sculpting Our Windows Part 1
17:30
Finish Sculpting Our Windows and Doors
18:28
Sculpting Our Lose Stones Part 1
19:58
Sculpting Our Lose Stones Part 2
19:40
Sculpting Our Lose Stones Part 3
06:56
Optimizing Our Sculpts Part 1
19:17
Optimizing Our Sculpts Part 2
12:51
Importing Our Low Polys in Blender and Fixing Problems
14:55

Unwrapping & Baking
02:19:55
Unwrapping Our Models Part 1
16:19
Unwrapping Our Models Part 2
19:47
Unwrapping Our Models Part 3
19:42
Unwrapping Our Models Part 4
19:12
Unwrapping Our Models Part 5
14:19
Baking Our Assets Part 1
19:43
Baking Our Assets Part 2
19:52
Baking Our Assets Part 3
11:01

Master Material Creation
06:13:59
Creating Our Master Material Part 1
19:46
Creating Our Master Material Part 2
19:56
Creating Our Master Material Part 3
19:31
Creating Our Master Material Part 4
19:28
Creating Our Master Material Part 5
19:46
Creating Our Master Material Part 6
19:44
Creating Our Master Material Part 7
19:23
Creating Our Master Material Part 8
18:08
Creating Our Master Material Part 9
15:18
Creating Our Master Material Part 10
18:45
Creating Our Master Material Part 11
19:09
Creating Our Master Material Part 12
19:18
Creating Our Master Material Part 13
20:01
Creating Our Master Material Part 14
19:19
Creating Our Master Material Part 15
18:51
Creating Our Master Material Part 16
19:33
Creating Our Master Material Part 17
19:53
Creating Our Master Material Part 18
19:35
Exporting All of Our Textures
08:59
UV Unwrapping Our Remaining Models
19:36

Extra Props
33:32
Building Some Extra Walls Out of Stones Part 1
19:59
Building Some Extra Walls Out of Stones Part 2
13:33

Game Engine Setup and Building Level
05:18:08
Setting Up Our Unreal Engine 4 Project
18:20
Setting Up Our Master Material Part 1
19:29
Setting Up Our Master Material Part 2
19:58
Setting Up Our Master Material Part 3
18:52
Setting Up Our Master Material Part 4
19:34
Painting Our Masks
19:58
Setting Up Our Models
19:14
Fixing Any Problems on Our Models
19:30
Creating an Improved Smooth Stone Part 1
18:45
Creating an Improved Smooth Stone Part 2
18:11
Creating an Improved Smooth Stone Part 3
12:47
Building Our Level Part 1
19:26
Building Our Level Part 2
19:35
Building Our Level Part 3
19:07
Building Our Level Part 4
19:35
Building Our Level Part 5
19:03
Building Our Level Part 6
16:44

Simulations and More Materials
01:56:49
Creating Our Simulations Part 1
18:56
Creating Our Simulations Part 2
18:59
Adding Our Simulated Objects to Our Level
19:53
Creating Our Ground Material Part 1
19:06
Creating Our Ground Material Part 2
19:57
Creating Our Ground Material Part 3
19:58

Foliage & Polishing
03:27:24
Importing Our Foliage Packs
19:52
Setting Up Our Terrain Material
18:59
Painting Our Terrain and Improving Textures
17:44
Doing Our First Foliage Placement Pass
19:40
Doing Our First Lighting Pass
19:53
Doing Our Second Foliage Placement Pass Part 1
19:32
Doing Our Second Foliage Placement Pass Part 2
19:34
Doing Our Second Foliage Placement Pass Part 3
19:52
Doing Our Polishing Pass Part 1
19:58
Doing Our Polishing Pass Part 2
19:55
Doing Our Polishing Pass Part 3
12:25

Watch online or Download for Free

Sección 1 Introduction
1. Introduction
2. Going Over Our References
3. Installing Our Blender Plug-Ins

Sección 2 Blockout Modeling Phase
4. Creating Our Stair Blockout
5. Creating Our Pillar Blockout
6. Creating Our Wall Blockouts Part 1
7. Creating Our Wall Blockouts Part 2
8. Creating Our Wall Blockouts Part 3
9. Creating Our Remaining Blockouts Part 1
10. Creating Our Remaining Blockouts Part 2
11. Creating Our Remaining Blockouts Part 3

Sección 3 Sculpting Details
12. Sculpting Our Stair Piece Part 1
13. Sculpting Our Stair Piece Part 2
14. Sculpting Our Stair Piece Part 3
15. Sculpting Our Pillar Sculpt
16. Sculpting Our Round Pillar
17. Sculpting Our Stone Row
18. Sculpting Our Windows Part 1
19. Finish Sculpting Our Windows and Doors
20. Sculpting Our Lose Stones Part 1
21. Sculpting Our Lose Stones Part 2
22. Sculpting Our Lose Stones Part 3
23. Optimizing Our Sculpts Part 1
24. Optimizing Our Sculpts Part 2
25. Importing Our Low Polys in Blender and

Sección 4 Unwrapping & Baking
26. Unwrapping Our Models Part 1
27. Unwrapping Our Models Part 2
28. Unwrapping Our Models Part 3
29. Unwrapping Our Models Part 4
30. Unwrapping Our Models Part 5
31. Baking Our Assets Part 1
32. Baking Our Assets Part 2
33. Baking Our Assets Part 3

Sección 5 Master Material Creation
34. Creating Our Master Material Part 1
35. Creating Our Master Material Part 2
36. Creating Our Master Material Part 3
37. Creating Our Master Material Part 4
38. Creating Our Master Material Part 5
39. Creating Our Master Material Part 6
40. Creating Our Master Material Part 7
41. Creating Our Master Material Part 8
42. Creating Our Master Material Part 9
43. Creating Our Master Material Part 10
44. Creating Our Master Material Part 11
45. Creating Our Master Material Part 12
46. Creating Our Master Material Part 13
47. Creating Our Master Material Part 14
48. Creating Our Master Material Part 15
49. Creating Our Master Material Part 16
50. Creating Our Master Material Part 17
51. Creating Our Master Material Part 18
52. Exporting All of Our Textures
53. UV Unwrapping Our Remaining Models

Sección 6 Extra Props
54. Building Some Extra Walls Out of Stones Part 1
55. Building Some Extra Walls Out of Stones Part 2

Sección 7 Game Engine Setup and Building Level
56. Setting Up Our Unreal Engine 4 Project
57. Setting Up Our Master Material Part 1
58. Setting Up Our Master Material Part 2
59. Setting Up Our Master Material Part 3
60. Setting Up Our Master Material Part 4
61. Painting Our Masks
62. Setting Up Our Models
63. Fixing Any Problems on Our Models
64. Creating an Improved Smooth Stone Part 1
65. Creating an Improved Smooth Stone Part 2
66. Creating an Improved Smooth Stone Part 3
67. Building Our Level Part 1
68. Building Our Level Part 2
69. Building Our Level Part 3
70. Building Our Level Part 4
71. Building Our Level Part 5
72. Building Our Level Part 6

Sección 8 Simulations and More Material
73. Creating Our Simulations Part 1
74. Creating Our Simulations Part 2
75. Adding Our Simulated Objects to Our Level
76. Creating Our Ground Material Part 1
77. Creating Our Ground Material Part 2
78. Creating Our Ground Material Part 3

Sección 9 Foliage & Polishing
79. Importing Our Foliage Packs
80. Setting Up Our Terrain Material
81. Painting Our Terrain and Improving Textures
82. Doing Our First Foliage Placement Pass
83. Doing Our First Lighting Pass
84. Doing Our Second Foliage Placement Pass
85. Doing Our Second Foliage Placement Pass
86. Doing Our Second Foliage Placement Pass
87. Doing Our Polishing Pass Part 1
88. Doing Our Polishing Pass Part 2
89. Doing Our Polishing Pass Part 3

Project files.7z.001
Project files.7z.002


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

13 Comments

  1. thank you Admin…..thank you Admin…..thank you Admin…..
    I love You So much…. If i success one day…. I will never forget your hard work…

  2. Hii can I request a course?..and thank you for all the courses available. Have a great day if you are reading it:)

    • The course I want to request is this one

      https://damienpeinoit.podia.com/arch-masterclass-full-pack

      Please if you could this is first request….thank you very much for all your efforts..thank you:)

  3. Please if you could add this
    Full Environment Creation in UE5 & Blender – In-Depth Course
    https://www.udemy.com/course/western-game-environment-creation-in-depth-tutorial-course/

Leave a Comment

Your email address will not be published. Required fields are marked *