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Advanced Substance Painter Course – Creating The Hard Surface Weapon Texture

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Release date:2018

Author:Skillshare

Skill level:Beginner

Language:English

Exercise files:Yes

Have you ever wondered how to create high-quality assets with a short and quick pipeline without going through countless software to produce a single 3D model? If so, this course is for you. In this course, Maya Course: How to Model 3D Weapon For Game Production 2018 with Autodesk Maya, you’ll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you’ll discover how you can create a complete 3D weapon model in Autodesk Maya from basic primitives. Next, you’ll explore how you can effectively place the UV for better utilization of UV space.

By the end of this course, you’ll not only learn how to model and texture a realistic model in Autodesk Maya and production tools, but you’ll also learn a complete pipeline for creating realistic assets with minimum efforts and time.

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001. Introduction to the modeling c
002. Starting the knife blade with
003. Creating the shape of blade
004. Adding the hole to blade
005. Clean up the triangle on the b
006. Clean up the triangle on the b
007. Adding thickness to the blade
008. Adding details to the blade
009. Finishing the base of the blad
010. Finishing the base of the blad
011. Finishing the blade high poly
012. Finishing the blade high poly
013. Using booleans to make our kni
014. Using booleans to make our kni
015. Using booleans to make our kni
016. Adding the boolean for knife h
017. Reducing n gons for our knife
018. Reducing n gons for our knife
019. Cleaning our knife handle topo
020. Finishing cleaning our kinfe h
021. Adding detail to the handle PA
022. Adding detail to the handle PA
023. Adding detail to the handle PA
024. Finishing the Handle
025. Making the long knife PART1
026. Make the boolean hole for the
027. Make the boolean hole for the
028. Retopologizing the long knife
029. Retopologizing the long knife
030. Finishing the long knife PART2
031. Creating the base shape for kn
032. Making the detailed knife piec
033. Creating the shape for detaile
034. Adding thickness to the detail
035. Adding more detail for knife p
036. Finishing the detailed knife p
037. Starting the lower part of the
038. Adding the hole for the handle
039. Continue using Retopology tool
040. Continue with the lower part o
041. Finishing the base knife handl
042. Extruding the base knife handl
043. Finishing the lower part of th
044. Adding hard edges for the han
045. Starting to model the last pie
046. Using the boolean tools to mak
047. Make clean topology for the la
048. Finishing to model the last pi
049. Creating the first screw
050. Creating the second screw
051. Creating the third screw
052. Arranging the screw
053. Preparing model for UV unwrapi
054. Starting our UVs
055. Moving on our UVs process
056. Make the UV layout
057. Unwarping the UV for knife han
058. Unwarping the UV for knife han
059. Unwarping the UV for knife han
060. Finishing our uvs
061. Making UV for Screws
062. Bring UV layout back to Maya
063. Introduction to the texturing
064. Assigning materials to our kni
065. Moving on assigning materials
066. Baking our maps in substance p
067. Introduction to Subtance Paint
068. Adding some textures to the kn
069. Adding some color to our handl
070. Modifing the roughness of our
071. Adding more Variation to the c
072. Adding more Variation to the c
073. Adding roughness details to ou
074. Adding some alpha details to o
075. Adding some alpha details to o
076. Polishing our high poly for be
077. Polishing our high poly for be
078. Polishing our high poly for be
079. Changing our texture and addin
080. Changing our texture and addin
081. Changing our texture and addin
082. Testing out baked lighting and
083. Testing out baked lighting and
084. Adding Dirt and more variation
085. Adding Dirt and more variation
086. Modifying our Roughness map PA
087. Modifying our Roughness map PA
088. Modifying our metallic map
089. Particle brushes & substance s
090. Particle brushes & substance s
091. Particle brushes & substance s
092. Adding some story blood detail
093. Using Iray for render our obje
094. Finalizing our knife in photos
knife.obj.zip


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