Advance Body Mechanics and Workflows-G1 [iAnimate, Brent George, Group Buy]
Release date:2020
Duration:23 h 59 m
Author:Brent George
Skill level:Beginner
Language:English
Exercise files:Yes
Advanced Body Mechanics and Workflows
This workshop delves into advanced body mechanics, actions, and reaction performances necessary to provide players with engaging and responsive feedback. It covers the fundamental principles of core gameplay and the regular practices involved in designing a character’s animation system.
Why This Animation Course?
This workshop focuses on advanced body mechanics, actions, and reaction performances necessary to deliver responsive and engaging feedback to players. It establishes the core principles of gameplay and the routine practices for creating a character’s animation system.
11-week Program
- Week 1 – Posing for Games: Understanding Strong Poses
- Week 2 – Adapting Reference for Games
- Week 3 – Animation Theories and Game Design: Weight, Timing, Spacing
- Week 4 – Instructor’s Workflow
- Week 5 – Foundation Part 1: Direction & Collisions Nodes
- Week 6 – Navigation / Locomotion
- Week 7 – Turns on the Spot, Transition
- Week 8 – Cover System
- Week 9 – Dynamic Motions, Dodging, Blocks
- Week 10 – Interaction with Environment and Game Objects
- Week 11 – Hit Reactions and Deaths
You can find more details by following this link.
Thank you always. This is a lecture on blender muscle in Japan. May I ask you a favor?
Thank you always for your lectures. I’m getting a lot of help.
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