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Unreal Engine 4 – Learn How To Create A Natural Scene

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Release date:2019, December

Author:Michael Gerard

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Create models with Speedtree
Create textures with Quixel Mixer
Create vegetation models optimized for realtime
Create specific materials (Landscape, Vegetation, Assets)
Configure a Post Process to get realistic rendering
Configuring the light and general appearance of a scene
Create HDRIs with Nvidia Ansel
Improve textures and renders with Photoshop

Requirements
Know the basics of the Unreal Engine 4 (Object placement, camera movement…)
Have version 4.22.3 (or higher) of the Unreal Engine 4
Speedtree 8.4 (or higher)
Quixel Licence, Mixer and Bridge
Photoshop or equivalent

Description
In this course I will give you all my secrets to help you to create your own scenes with advanced rendering.

More than just giving you all my secrets for the Unreal Engine, I will show you how to create your own models on 3ds Max, with the textures from Megascans library and and with Speedtree, we will create our sets of trees, ground foliage like grass and plants but also more generic vegetation like ferns or clovers.

Because shaders (materials) are the visual power of your projects, we will create all the materials needed for our scene. For vegetation, landscape, decals or Megascans assets. We will set up everything from material functions to Master Materials and end with easy-to-configure Instances.

To get a unique visual we will create our own landscape textures with Quixel Mixer.

You are not interested in designing models or creating shaders and all you want to do is learn how to create your own scene in UE4? No problem, you will find in the course resources a ready-to-use Unreal project, with all the models and shaders in it.

If you like this program and you want to improve your skills on the Unreal Engine 4, Quixel Mixer or Speedtree, I’ll see you soon.

Important note :
All the texture used in this course are not included to the project file. You must have a Quixel Licence to download them.. Of course you are free to use the ones you want.

This course was created in version 4.22.3 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.

Who is the target audience?
Anyone interested by scene creation in the Unreal Engine 4

Watch online or Download for Free

Section 01 – Introduction
01 – Final Render
02 – Resources
03 – About Copyrights
04 – Complete Project Overview

Section 02 – Speedtree – Common Trees
05 – Interface Overview
06 – Creation of Out Trunk
07 – Add Texture On Our Trunk
08 – Add Relief With Displacement
09 – Add Branches
10 – Creation of Our Fronds Clusters (Part 1)
11 – Creation of Our Fronds Clusters (Part 2)
12 – Creation of Model From Clusters
13 – Tweak Settings
14 – Add Wind to Our Tree
15 – Configure AO and LODs
16 – Export and Test in UE4
17 – Anchor Points Overview
18 – Randomize Function
19 – Creation of Second Model
20 – Creation of Dead Fronds and Third Model
21 – Creation of Third model
22 – Add Wind to Third Model

Section 03 – Speedtrees – Dead Trees
23 – Creation of Our First Dead Model
24 – Creation of Our Second Dead Model (Part 1)
25 – Creation of Our Second Dead Model (Part 2)
26 – Add Some Decorations
27 – Add Peelings in Our Trunks

Section 04 – Speedtree – Saplings
28 – Creation of Our First Model
29 – Creation of Other Models
30 – Set Wind

Section 05 – Speedtree – Export to UE4
31 – Export and Test in UE4
32 – Tweak and Reimport

Section 06 – Unreal Engine 4 – Foliage Master Material
33 – Creation of Material Function FoliageSet (Part 1)
34 – Creation of Master Function FoliageSet (Pasrt 2)
35 – Add Base Color and First Test
36 – Add Parameters (Emmisive, Roughness, Specular…)
37 – Configuration of Normal
38 – Gradient Function Update
39 – End of Our Material Function
40 – Set Billboards
41 – Clean Function
42 – Creation of our Function of Bark
43 – Creation of All Instances
44 – Clean Trees Folder

Section 07 – 3ds Max Speedtree UE4 – Grass Sets
45 – Setup 3ds Project
46 – Creation of our First Two Models
47 – Creation of our Third Models
48 – Export to Speedtree and Setup Project
49 – Creation of Our Tall Grass Set (Part 1)
50 – Creation of Our Tall Grass Set (Part 2)
51 – First Test in UE4 and Improve of Vegetation Material
52 – Configure LODs, AO and Wind
53 – Creation of Our Medium Grass Set
54 – Creation of Our Small Grass Set
55 – Final Export in UE4 (Merged)

Section 08 – 3ds Max Speedtree UE4 – Dry Plants Sets
56 – About Models Creation
57 – 3ds Max – Model 01 Creation
58 – 3ds Max – Model 02 Creation
59 – 3ds Max – Model 03 Creation
60 – Speedtree – First Set Creation (Part 1)
61 – Speedtree – First Set Creation (Part 2)
62 – Speedtree – Complete Second Set Creation
63 – Speedtree – Complete Third Set Creation

Section 09 – Unreal Engine 4 – About Optimization (Part 1)
64 – UE4 – Issues With Merged Textures
65 – Unreal Engine 4 – Visual Comparaison
66 – Unreal Engine 4 – Statistics Comparaison

Section 10 – 3ds Max Speedtree UE4 – Plants Sets
67 – (s) 3ds Max – Creation of the First Model
68 – (s) 3ds Max – Creation of the Second Model
69 – (s) 3ds Max – Creation of the Third Model
70 – (s) 3ds Max – Creation of the Fourth Model
71 – Speedtree UE4 – Complete First Set Creation
72 – Speedtree UE4 – Complete Second Set Creation
73 – Speedtree UE4 – Complete Third Set Creation
74 – Speedtree – Fourth Set Creation (Part 1)
75 – Speedtree UE4 – Fourth Set Creation (Part 2)
76 – Unreal Engine 4 – Clean Folder

Section 11 – Unreal Engine 4 – Landscape Master
77 – Triplanar Overview
78 – Creation of our Function Layer (Part 1)
79 – Creation of our Function Layer (Part 2)
80 – Creation of our Function Layer (Part 3)
81 – Creating of Layer Grass
82 – Setup Distance Fade
83 – Creating of Dirt & Rock Layers
84 – Creating of the Blend Hierarchy
85 – Creating of our Paint Layers
86 – Implementation of Automatic Foliage

Section 12 – Quixel Mixer – Landscape Textures
87 – Interface
88 – Ground Texture (Part 1)
89 – Ground Texture (Part 2)
90 – Combined Export to UE4
91 – Ground Variration
92 – Add Tessellation in Landscape Material Master
93 – Get Better Tessellation
94 – Dirt Texture
95 – Dirt Variation Texture
96 – Rock Texture
97 – Riverbed Texture

Section 13 – Unreal Engine 4 – Environment Master
100 – Clean our Function
101 – Creation of Blending Function (Part 1)
102 – Creation of Blending Function (Part 2)
103 – Creation of Vertex Function (Part 1)
104 – Creation of Vertex Function (Part 2)
105 – Creation of Moss Cover Function (Part 1)
106 – Creation of Moss Cover Function (Part 2)
107 – Creation of Moss Cover Function (Part 3)
108 – Creation of Moss Cover Function (Part 4)
109 – Creation of Wetness Function & End of our Material
110 – Creation of Bump Function and Final Test
98 – Creation of our EnviroSet Function (Part 1)
99 – Creation of our EnviroSet Function (Part 2)

Section 14 – Complete Asset Setup Workflow
111 – Bridge 3ds Max – Setup Asset
112 – Photoshop – Texture Combined Creation
113 – Unreal Engine 4 – Import and Test

Section 15 – Generic Plants Creation
114 – (s) 3ds Max – Models Creation
115 – Speedtree – Fern01 Creation
116 – Speedtree – Fern02 Creation
117 – Speedtree – Fern03 Creation & Export
118 – Speedtree – Clovers Creation
119 – Speedtree – River01 P1
120 – Speedtree – River01 P2
121 – Speedtree – River02
122 – Unreal Engine 4 – Clean Project

Section 16 – Unreal Engine 4 – Decals Material
123 – Unreal Engine 4 – Creation of Our Decals Master Material

Section 17 – Unreal Engine 4 – Scene Creation
124 – Creating Terrain and River
125 – Placing of Trees
126 – Add Landscape Reliefs
127 – Add Texture Variations
128 – Improve Variations
129 – Setting the Landscape Grass Foliage (LGT)
130 – Improve Tree Placement
131 – Adding Volumetric Fog
132 – Enable Dynamic Indirect Lighting (LPV)
133 – Getting a Sharper Visual with Post Process Material
134 – Add Vegetion around the River
135 – Add Rocks
136 – Add Decals
137 – Add Small Details (pinecone, sticks, mushrooms…)

Section 18 – Unreal Engine 4 – Setup Lighting
138 – Configure Post Process
139 – Add Color Grading (LUT)
140 – Add Reflection
141 – Create First HDR (Nvidia Ansel)
142 – Rework Tree Placement
143 – Adjust Foliage Color

Section 19 – Unreal Engine 4 – Take Renders
145 – First Render (Ansel)
146 – Custom CineCam Overview
147 – Second Render
148 – Other Renders

Section 20 – Unreal Engine 4 – About Optimization
149 – Actor to Optimize
150 – Set LODs
151 – Enable Shadow Contact
152 – Reduce Texture Resolutions (LOD Bias)
153 – Alternative Reflection
154 – Reduce Tessellation Density
155 – Reduce Volumetric Fog
156 – Enable Early Z-Pass

Section 21 – Unreal Engine 4 – Extra Additions
157 – Alternatif Wind
158 – Interact Foliage

Udemy Unreal Engine 4 – Learn How To Create A Natural Scene.7z.001
Udemy Unreal Engine 4 – Learn How To Create A Natural Scene.7z.002
Udemy Unreal Engine 4 – Learn How To Create A Natural Scene.7z.003


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9 Comments

  1. zip files are corrupt mostly which is in parts or am i doing something wrong not on this course but on many other zip files are corrupted

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