A Beginner’s Guide to Essential Stylized Anatomy by Gregor Kari
Duration:5 Hours 52 Minutes
Actual Duration:5h 51m
Release date:2023
Publisher:Coloso
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Photoshop
Course URL:https://coloso.global/en/products/illustrator-gregorkari-us
If your characters look flat or just feel off and you can’t tell why, this class fixes that. Gregor Kari shows you how to break the whole human body down into cubes, cylinders, and spheres, then rebuild it as clean stylized anatomy you can draw from any angle.
π― What you’ll learn
- Draw volumetric basic shapes from imagination as a foundation for anatomy
- Construct a stylized head from spheres, cubes, and cylinders
- Draw eyes, nose, mouth, and ears with correct placement and proportions
- Build male and female torso structure and major muscle groups
- Draw arms and legs in front, back, and perspective views
- Assemble the full human figure for character illustration
β Requirements
- Skills: Basic drawing ability, no prior anatomy knowledge needed
- Tools: Any digital drawing software, drawing tablet
- Hardware: PC or tablet capable of running digital art software
π Description
Most beginners jump straight to details and get lost. Gregor flips it. You start with volumetric shapes β just lines, cubes, cylinders, and spheres β and learn to draw them solid from imagination. Once that clicks, everything else gets easier.
Then you go body part by body part. Head first. Youβll build a simplified skull, place the facial features correctly, and nail down proportions without overthinking it. Each feature gets its own demo plus a short exercise, so you actually retain it.
From there itβs torso, arms, and legs. Youβll learn the underlying bone structure, then layer on the big muscle groups for front, back, male, and female bodies. No medical textbook overload. Just what you need to make a character look right in a stylized design.
What makes this work for beginners is the structure. One section = one body part. Lots of repetition. Lots of drawing alongside him. By the end youβre not copying references β youβre constructing the full human figure from simple forms and tweaking it to fit your own style.
π§βπ Who this course is for
- Beginners who want a clear, no-fear entry point into human anatomy
- Illustrators and concept artists who want to draw stylized characters from imagination
- Hobbyists stuck copying references who want to understand proportions and construction
π§βπ« About the Author
Gregor Kari is a senior concept artist with almost a decade in the games industry. After studying Multimedia Art in Salzburg, he interned at Ubisoft Bluebyte on Settlers and Anno, then worked at Mediatonic in the UK on characters, illustrations, and backgrounds for clients like SquareEnix, Lionhead, and Jagex.
Heβs now Senior Concept Artist at RABCAT and has published tutorials for 3D Total. His thing is breaking complex art problems into analytical, repeatable steps β which is exactly how he teaches anatomy here.
π Final Result
- A set of 7 guided exercise sheets covering head, features, proportions, torso, arms, and legs, plus a complete constructed full-body character built from simple volumes ready for your portfolio sketches.
π’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

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