Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Japanese 3D Environment – In-Depth Tutorial Course

/

Release date:2020

Author:Dummy Author

Skill level:Beginner

Language:English

Exercise files:Yes

Learn from start to finish how professional environment artists work, covering everything from initial planning to final lighting and optimization.

What You’ll Learn:
  • Project Planning and Blockout: Learn the importance of project planning and creating effective blockout scenes to lay the foundation for your environment.
  • Utilizing Nanite for Assets: Explore how to create assets that leverage Unreal Engine 5’s Nanite technology for high detail and performance.
  • Advanced Shader Techniques: Develop advanced shaders that optimize textures for efficient rendering without sacrificing visual fidelity.
  • Creating Tileable Materials: Master the creation of tileable materials using Substance 3D Designer, ensuring seamless integration and scalability.
  • Texturing with Substance 3D Painter: Dive into creating unique textures using Substance 3D Painter, enhancing realism and detail in your environment.
  • Level Art, Lighting, and Post Effects: Understand the process of level artistry, lighting techniques, and adding post effects in Unreal Engine 5 to create atmospheric scenes.
  • Advanced Displacement & Scattering: Implement techniques for advanced displacement and scattering to add realistic textures like moss and leaves directly on geometry.
  • High-Quality Foliage Creation: Learn to design and implement high-quality foliage assets that enrich your environment’s visual appeal.
  • Optimization Strategies: Discover various optimization techniques to ensure your scene runs smoothly without compromising visual quality.
Course Details:
  • Duration: Over 43 hours of comprehensive content, including real-time demonstrations and bonus timelapse sessions.
  • Structured Learning: Divided into easy-to-follow chapters, starting from environment planning and blockout to final scene polishing and optimization.
  • Software Integration: Utilize tools such as Unreal Engine 5, 3DS Max (or preferred modeling software), Zbrush, RizomUV, Substance 3D Painter, and more.
  • Advanced Material Creation: Develop efficient materials that maintain high-resolution aesthetics while optimizing performance.
  • Lighting and Scattering Techniques: Master lighting setups and advanced scattering methods to enhance realism and atmosphere.
  • Final Touches and Optimization: Complete your environment with final touches, optimize performance, and capture stunning screenshots of your completed project.
Skill Level and Requirements:
  • Advanced Level: Suitable for students with familiarity in 3D modeling tools, Zbrush, and Unreal Engine 5.
  • No Basic Software Training: Assumes prior knowledge of the mentioned software tools, focusing solely on advanced techniques and workflows.
Tools Used:
  • Unreal Engine 5
  • 3DS Max (or other preferred modeling software)
  • SpeedTree
  • RizomUV
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Zbrush
Who Should Enroll:
  • Game Artists: Aspiring environment artists looking to advance their skills in creating detailed game environments.
  • Cinematic Designers: Professionals interested in crafting immersive environments for cinematic experiences.
  • Advanced Learners: Individuals seeking in-depth knowledge of advanced techniques in environment artistry.
Enroll Today:

Transform your skills in environment artistry with this intensive course. Whether you’re aiming to enhance your portfolio or pursue a career in game development or cinematic design, enroll now and elevate your craft to new heights in creating visually stunning environments.

Watch online or Download for Free
[Udemy] Japanese 3D Environment – In-Depth Tutorial Course

001. Trailer
002. Going Over The Project And Reference
003. Preparing Everything For Our Blockout
004. Creating Our Blockout Part001
005. Creating Our Blockout Part002
006. Creating Our Blockout Part003
007. Creating Our Blockout Part004
008. Creating Our Blockout Part005
009. Creating Our Blockout Part006
010. Creating Our Wood Material Part001
011. Creating Our Wood Material Part002
012. Creating Our Wood Material Part003
013. Creating Our Wood Material Part004
014. Optimization And Exposing In Substance Designer
015. Creating Our Rock Material Part001
016. Creating Our Rock Material Part002
017. Creating Our Rock Material Part003
018. Creating Our Rock Material Part004
019. Creating Our Rock Material Part005
020. Creating Our Stone Wall Material Part001
021. Creating Our Stone Wall Material Part002
022. Creating Our Stone Wall Material Part003 – Timelapse
023. Creating Our Stone Wall Material Part004
024. Creating Our Stone Wall Material Part005 – Timelapse
025. Creating Our Stone Wall Material Part006
026. Creating Our Stone Wall Material Part007
027. Creating Our Stone Wall Material Part008
028. Creating Our Stone Wall Material Part009
029. Creating Our Stone Wall Material Part010
030. Creating Our Stairs Part001
031. Creating Our Stairs Part002
032. Creating Our Stairs Part003 -Timelapse
033. Creating Our Stairs Part004
034. Creating Our Stairs Part005
035. Creating Our Stairs Part006
036. Creating Our Stairs Part007
037. Creating Our Stairs Part008
038. Creating Our Stairs Part009
039. Creating Our Asset Master Material Part001
040. Creating Our Asset Master Material Part002
041. Creating Our Asset Master Material Part003
042. Creating Our Asset Master Material Part004
043. Creating Our Asset Master Material Part005
044. Creating Our Procedural Geometry Moss
045. Creating Walls With Displacement Part001
046. Creating Walls With Displacement Part002 -Timelapse
047. Creating Our Trims Part001
048. Creating Our Trims Part002 -Timelapse
049. Creating Our Trims Part003 -Timelapse
050. Placing Our Pavement Planes
051. Creating Our Door Part001
052. Creating Our Door Part002
053. Creating Our Door Part003
054. Creating Our Door Part004
055. Creating Our Door Part005
056. Creating Our Metal Details Part001
057. Creating Our Metal Details Part002
058. Uv Unwrapping Our Base Door
059. Finalizing Our Base Door
060. Creating Our Roof Part001
061. Creating Our Roof Part002
062. Creating Our Roof Part003
063. Creating Our Roof Part004
064. Creating Our Roof Part005
065. Creating Our Roof Part006
066. Creating Our Roof Part007
067. Creating Our Roof Part008
068. Creating Our Roof Part009
069. Creating Our Roof Part010 -Timelapse
070. Creating Our Roof Part011 -Timelapse
071. Creating Our Roof Part012
072. Finalizing Our Main Door Mesh
073. Texturing Our Door Part001
074. Texturing Our Door Part002
075. Texturing Our Door Part003
076. Texturing Our Door Part004
077. Texturing Our Door Part005 -Narrated Timelapse
078. Creating Our Metal Details
079. Creating Our Side Walls Part001 -Timelapse
080. Creating Our Side Walls Part002 -Timelapse
081. Creating Our Side Walls Part003 -Timelapse
082. Creating Flat Stones Part001 -Timelapse
083. Creating Our Landscape
084. Creating Our Trees Part001
085. Creating Our Trees Part002
086. Creating Our Trees Part003
087. Creating Our Tree Variations -Timelapse
088. Creating Our Shrubs Part001
089. Creating Our Shrubs Part002 -Timelapse
090. Creating Our Grass
091. Doing Our First Lighting Pass
092. Creating Our Lights Part001 -Timelapse
093. Creating Our Lights Part002 -Timelapse
094. Importing Additional Assets -Timelapse
095. Scattering Our Details Part001
096. Scattering Our Details Part002
097. Scattering Our Details Part003
098. Creating Our Decals
099. Adding Cameras And Planning Polishing
100. Polishing Our Scene Part001 -Timelapse
101. Polishing Our Scene Part002 -Narrated Timelapse
102. Final Optimizations And Polish

[Udemy] Japanese 3D Environment – In-Depth Tutorial Course_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *