Adventurer Andie – Learn to make a 2.5D platformer with Godot by Single-minded Ryan
Release date:2024, March
Duration:04 h 54 m
Author:Single-minded Ryan
Skill level:Beginner
Language:English
Exercise files:Yes
Hello Single-minded Ryan!
It’s great to hear about your course on creating a 2D-style game in a 3D world using Godot. The comprehensive list of skills and knowledge you’re covering is impressive. I’ve summarized the key points:
Course Highlights:
- Real Game Feel: Emphasis on making participants feel like they are creating a real game from the start.
- High-Quality Assets: Focus on providing production-level game assets, enabling experimentation and continued learning after completing the course.
- Player’s Movements: Covering 2D movements including run, jump, and melee attack actions using GDScript.
- Animation Control: Exploring animation control using various nodes such as StateMachine, blend animation, and OneShot for flexibility in complex setups.
- Enemy Behaviors: Implementing enemy patrolling, edge detection, and turning using ray cast features.
- Visual Effects: Demonstrating control of particles through scripting and material animation for dynamic sword-swinging actions.
- Challenges and Pickups: Introducing spike traps, health pickups, and player health system with on-screen UI.
- Game Lifecycle and Core Programming: Explaining Godot’s game lifecycle functions, basic programming concepts, and unique GDScript features.
- Ongoing Content: Promising continuous additions like lectures on collectible coins and shooting bullets.
- Export and Showcase: Guiding participants on exporting games to executable files for sharing.
- Coding Skills: Enhancing GDScript skills, covering character movement, enemy behaviors, animations, VFX, UI, and more.
- Note on Sound and Music: Mentioning the current absence of sound and music assets in the course.
Expected Outcomes: By the end of the course, participants will have acquired skills in GDScript, game design, animation control, visual effects, enemy behaviors, and more. They’ll be able to create a 2.5D game level, design UI elements, handle health systems, and export their games for showcasing.
The course seems well-structured, offering a blend of practical game development and coding knowledge. It’s great that you’re open to adding more content based on participants’ needs. Wishing you success in sharing your expertise and inspiring game developers!
If you have any specific questions or if there’s anything else you’d like to share, feel free to let me know!
Files have error when opening