Photogrammetry Course – Photoreal 3d With Blender And Reality Capture by Creative Shrimp
Release date:2021, December 7
Duration:12 h 10 m
Author:Creative Shrimp
Skill level:Intermediate
Language:English
Exercise files:Yes
We believe that our photogrammetry video course is the most comprehensive one available, without question. The course is designed to teach you how to create hyper-realistic 3D assets from photographs. These assets are not just any 3D models, but professional, polished assets that will greatly enhance the realism of your 3D environments.
DECADES OF EXPERIENCE IN A SINGLE COURSE
Aidy and I have been captivated by the enchanting process of transforming photographs into incredibly detailed 3D models that are almost unbelievably realistic. Having gained years of experience in this field, we are now eager to impart our knowledge to you, all in one comprehensive course package.
REQUIREMENTS
Photogrammetry is a sophisticated technology that demands specific hardware for image capture and computing power for processing. Therefore, we recommend having the following before enrolling in this course:
- An entry-level DSLR or mirrorless camera (in case you don’t own a camera, it’s possible to use a smartphone for photoscanning).
- Basic knowledge of photography.
- Familiarity with Blender’s modeling tools since we’ll be doing a lot of clean-up work in Blender.
- A modest budget for purchasing Reality Capture credits. The time and precision saved will make it worth it to take your work to the next level.
- At the time of the course release, an NVIDIA GPU card with a CUDA compute capability is necessary for complete operation of both Reality Capture and Meshroom.
- Chapters
The course comprises more than 12 hours of detailed tutorials, covering the entire photogrammetry process from capturing photos to viewing the final 3D model with baked textures in Blender’s viewport. Here’s a breakdown of the chapters:
Chapter 1: Best Practices of Photogrammetry
This chapter covers the optimal camera settings and shooting patterns for various scenarios, how the capturing device affects the scan’s final quality, and how to pre-process RAW photos in Darktable, a freely available software (with and without a color checker).
Chapter 2: The Basics of Photogrammetry in Reality Capture and Blender
The second chapter explores the fundamental steps in the photogrammetry pipeline in Reality Capture and Blender, from source photos taken with an average phone to a production-quality 3D prop.
Chapter 2b: Full 360° Scanning In-house
This chapter showcases an in-house scanning setup that uses a turntable and controlled light for a full 360 degrees model that’s usable even without retopology.
Chapter 2c: Meshroom, 100% Free Workflow
The continuation of Chapter 2 guides you through the photogrammetry process using free and open-source Meshroom to get the same high-quality result as fast as possible.
Chapter 3a: Extracting a PBR material
This chapter explains the workflow for capturing 3D surfaces for texturing with tileable PBR materials in Reality Capture, Blender, and Gimp.
Chapter 3b: PBR surfaces blending techniques
This chapter focuses on mixing 2.5D surfaces using their heightmaps in Blender, giving access to more interesting and convincing ways to blend these surfaces together.
Chapter 4: Advanced 3D Environment Assets Workflow
The advanced 3D environment assets workflow chapter demonstrates creating a pack of modular 3D assets based on the raw scan of an abandoned building. This includes organizing large projects, pre-processing sources, extracting modular pieces, rebuilding and restoring missing parts in Blender via sculpting and standard modeling, and more.
Chapter 5: Advanced Retopology Primer
In the final chapter, we’ll look at rebuilding, reprojecting, and baking raw scans onto retopologized meshes using a fraction of the polygons with manual and automated techniques.
Bonuses:
Bonus #1:
‘Making-of’ Abandoned 3D Scene Demo To showcase the power of photogrammetry, this bonus chapter shows how we combined the scans created during the course to build an atmospheric abandoned 3D demo environment in Blender.
Project Files:
Included as a complimentary extra, we offer all the essential project files such as the source images in various resolutions and the .blend files with textures.
All the project files are subject to the Creative Commons Attribution 4.0 International (CC BY 4.0) license. You are free to use these assets in your personal or commercial projects. For more information, please refer to https://creativecommons.org/licenses/by/4.0/.
Furthermore, there is a collection of royalty-free Eastern European city props and ground textures that you can utilize in any of your projects, commercial or otherwise.
WHAT THE COURSE INCLUDES:
- More than 12 hours of detailed tutorials, in 1080p at 60 frames per second.
- Over 80 video lessons.
- Two workflows, one utilizing affordable commercial software, and the other using open-source software.
- Comprehensive coverage of photogrammetry best practices.
- Software utilized in the course includes Blender 3.0, Reality Capture, Gimp, and Darktable.
- The course is designed for intermediate level learners.
Holy cow! Thanks this is almost perfect to finish out my studies. I truly appreciate this site. I can’t tell you how much you’ve helped me progress. I’ve never felt as confident in the field as I have since finding your site.
Is this still actual? —> ,,Project files will be uploaded soon”
it is already there
How do you open the winrar files with the numbers? I always get an error bc of the numbers. I can’t use the source files :(. I have both winrar and the 7z apps