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Building Medieval Worlds – Unreal Engine 5 Modular Kitbash by 3D Tudor

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Release date:2023, February

Duration:21 h 55 m

Author:3D Tudor

Skill level:Beginner

Language:English

Exercise files:Yes

Looking to enhance your 3D modelling or game design skills with a thrilling 3D model kitbash? Look no further than “Build Stunning Medieval Worlds with UE5’s Modular Kitbash”! In this course, you will learn how to use Unreal Engine 5 (UE5) to optimize a modular kitbash that will take your game design skills to the next level.

Immerse yourself and your players in a medieval fantasy world with an array of exciting features such as iconic shop windows, moving flags and banners, market stalls, and cobbled streets. Whether you’re a 3D modelling artist, game designer, or developer, this course offers the tools you need to create something truly spectacular.

With 250 modular kitbash parts at your disposal, you can build any medieval city, castle, village, or town with greater detail than ever before. By learning the Blender to Unreal Engine 5 (UE5) professional workflow for medieval modular set pieces, you’ll graduate to the next level of game design.

No matter your skill level, this course has been designed to ensure that you can easily follow along and acquire the skills necessary to create your 3D game environment. In a world where CGI is pushing the boundaries between what is real and imagined, unleash your creative power with this modular kitbash and create something huge!

Here are the top six things you will learn in “Build Stunning Medieval Worlds with UE5’s Modular Kitbash”:

  1. Discover unique techniques for creating modular assets to design stylized structures.
  2. Learn how to develop a functional water system with directional water flow and submergible boat assets.
  3. Build a fully functional open-world landscape material that includes distance, noise masking, and automatic material transitions.
  4. Create custom prop collections using blueprints to bring your world to life.
  5. Master the art of building large-scale structures in open-world environments.
  6. Enhance the natural beauty of your world by adding animated, nanite-enabled foliage.

Get ready to dive into the world of Unreal Engine 5! “Build Stunning Medieval Worlds with UE5’s Modular Kitbash” is your complete guide to planning and creating large-scale cities from scratch using UE5.

Our modular kitbash assets and building parts have been meticulously crafted and optimized to work seamlessly with the latest version of Unreal Engine 5. The possibilities are endless when working with UE5, allowing you to tailor everything to your specific vision.

By taking this course, you will learn to create a stylized environment that will leave people second-guessing whether it’s real or not. With the same pieces, you could build a cathedral, a castle, a house, or a shop, offering you the creative freedom to build whatever you can imagine.

But that’s not all – our modular kitbash items also include smaller assets that are necessary to create a realistic UE5 environment. The ability to walk around a 3D world in awe of its intricate details and feel like you’re truly there is what makes a 3D world immersive. And with “Build Stunning Medieval Worlds with UE5’s Modular Kitbash”, you’ll be able to achieve just that.

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01 – Introduction

01 – Introduction

02 – Section 1 Introduction to Unreal Engine 5 and Resource Pack

02 – Lesson 1 Creating New Project UI Basics
03 – Lesson 2 Viewport Basics
04 – Lesson 3 RESOURCE PACK and Introduction to Modular Kit
05 – Lesson 4 Setting up LargeScale Scene

03 – Section 2 Working on Castle Entrance

06 – Lesson 5 Landscape Mode Basics
07 – Lesson 6 Creating Entrance for the Tower
08 – Lesson 7 Creating Curvature out of Stone Walls

04 – Section 3 Creating Elevation out of Castle Structure

09 – Lesson 8 Building Archway within Inner Castle Walls
10 – Lesson 9 Building Staircase and Fixing Collisions
11 – Lesson 10 Working with Vertical Slopes of Castle Walls

05 – Section 4 Building a House from the Ground up

12 – Lesson 11 Building House Base
13 – Lesson 12 Adding Roof to our 3D Hut
14 – Lesson 13 Breaking up the Surface of a Digital House
15 – Lesson 14 Creating Variation out of Modular Mesh

06 – Section 5 Structural Decoration of a Virtual House

16 – Lesson 15 Adding Smaller Detail to the House
17 – Lesson 16 Customizing 3D House Using Props
18 – Lesson 17 Modelling Complexity to our 3D Hut Using Kitbash Assets

07 – Section 6 Working on a 3D Hut from Top Down

19 – Lesson 18 Working on a Small 3D Hut from Roof Downwards
20 – Lesson 19 Adding Door and Overhang to 3D Small Hut
21 – Lesson 20 Adding Detail to Small Modular Houses
22 – Lesson 21 Composition Patterns from Modular Houses

08 – Section 7 Free Form 3D Building Creation

23 – Lesson 22 Creating Grand Building Using Free Flow Modular Building Technique
24 – Lesson 23 Creating Clock Tower
25 – Lesson 24 Creating Water Mill Using FreeForm Modular Modelling
26 – Lesson 25 Extending 3D Water Mill Creating Custom Attachments

09 – Section 8 Thinking of Location for Modular Structure Setup

27 – Lesson 26 Building Base for River Pass House
28 – Lesson 27 Building Modular Hut for River Top
29 – Lesson 28 Combining the Modular Collections for a Grand 3D Watermill
30 – Lesson 29 Creating Roof Archway Attachments for Custom Buildings
31 – Lesson 30 Adding Water mill to the Center of a Castle

10 – Section 9 Creating UE5 Modular Hut Iterations

32 – Lesson 31 Creating Hut Tower Extensions Using 3D Modular Pack
33 – Lesson 32 Reinforcing 3D Huts with Stone
34 – Lesson 33 Finishing Small Hut Iteration and Planning Ahead
35 – Lesson 34 Populating UE5 Castle with Houses

11 – Section 10 Creating Castle Harbor

36 – Lesson 35 Creating River Housing Area in UE5
37 – Lesson 36 Breaking up River Roofs with more Roofs

12 – Section 11 Working with Unreal Engine 5 Water Plugin

38 – Lesson 37 Creating River in Unreal Engine 5
39 – Lesson 38 Setting up River Material
40 – Lesson 39 Creating Lake Water in UE5

13 – Section 12 UE5 Modeling Mode

41 – Lesson 40 Setting up Bridge
42 – Lesson 41 Deforming Bridge Using Modeling Toolkit

14 – Section 13 Decorating Harbor Area

43 – Lesson 42 Creating Harbor Area in UE5
44 – Lesson 43 Finalizing Harbor Environment for Castle City
45 – Lesson 44 Creating Boat Occlusion

15 – Section 14 Working with Water Visuals within the Scene

46 – Lesson 45 Material Graph Basics
47 – Lesson 46 Tweaking Water Material for Boat Masking
48 – Lesson 47 Material Instance Basics
49 – Lesson 48 Creating Depth Fade Material Instance

16 – Section 15 Building Digital Alleyway

50 – Lesson 49 Designing Alley Way 3D Environment
51 – Lesson 50 Creating Mini Huts for Extra Space Fillings of a Castle
52 – Lesson 51 Finding Place for Smaller Houses Within 3D City Scene
53 – Lesson 52 Design Overhangs for a Virtual Street
54 – Lesson 53 Adding Attachments to the Street

17 – Section 16 Working on Street Elevation in UE5

55 – Lesson 54 Creating Huts on Top of Castle Walls
56 – Lesson 55 Adjusting Structural Detail for a UE5 Street
57 – Lesson 56 Connecting Edges of our UE5 Castle

18 – Section 17 Landmark Tower in our Unreal Castle

58 – Lesson 57 Working on our Environment 3D Landmark

19 – Section 18 Castle Stone Stronghold in UE5

59 – Lesson 58 Creating Stronghold Structure in Unreal Engine 5
60 – Lesson 59 Creating DifferentSized Cobblestone Buildings
61 – Lesson 60 Adding Detail Variances to the Stronghold Structural Assets
62 – Lesson 61 Creating Stronghold Structures Inbetween Landmark and City
63 – Lesson 62 Connecting the Edge to the Stronghold

20 – Section 19 Working on Castle back

64 – Lesson 63 Finishing Elevation Edges
65 – Lesson 64 Shaping out the Stronghold
66 – Lesson 65 Patching up the Back end of our Virtual Stronghold
67 – Lesson 66 Reinforcing Virtual Castle Walls

21 – Section 20 OpenWorld Landscape Setup in UE5

68 – Lesson 67 Preparing for Landscape Creation
69 – Lesson 68 Creating Landscape base Material with Quixel Textures
70 – Lesson 69 Using Noise Texture to Break Landscape Pattern
71 – Lesson 70 Distance Based Material Blending

22 – Section 21 Landscape Material Creation Expansion

72 – Lesson 71 Creating Material Blend
73 – Lesson 72 Automatic Landscape Material Setup
74 – Lesson 73 Creating Tile Textures for Landscape Material
75 – Lesson 74 Creating Node Reroutes
76 – Lesson 75 UE5 Landscape Material Cleanup

23 – Section 22 Working on a Castle Ground

77 – Lesson 76 Fixing Ground for Digital Castle
78 – Lesson 77 Creating Puddles in our Castle

24 – Section 23 Asset Collection Blueprints in UE5

79 – Lesson 78 Creating our First Blueprint
80 – Lesson 79 Blueprint Basics
81 – Lesson 80 Creating Blueprint Variations
82 – Lesson 81 Populating our Castle With 3D Market Stalls
83 – Lesson 82 Populating Castle with Asset Collections

25 – Section 24 Working on Castle Overall Appearance

84 – Lesson 83 Working on Structure Aesthetics inside of Castle Walls

26 – Section 25 Sculpting Castle Terrain

85 – Lesson 84 Landscape Building
86 – Lesson 85 Eroding Edges of our Cliffs in UE5
87 – Lesson 86 Working with Chunk Copies

27 – Section 26 Populating Scene with Stone Formations

88 – Lesson 87 Bringing in Stone Assets onto our Environment
89 – Lesson 88 Setting up Rock Formation in our Digital Landscape
90 – Lesson 89 Reforming Rock Formation in 3D Environment
91 – Lesson 90 Placing Stone Clusters using Foliage Mode

28 – Section 27 Quixel Material Blend Setup

92 – Lesson 91 Quixel Material Blend Setup
93 – Lesson 92 Adjusting Textures using Material Blend Controls
94 – Lesson 93 Vertex Painting

29 – Section 28 Foliage in Unreal Engine 5

95 – Lesson 94 Small Foliage Setup
96 – Lesson 95 Building Our Shrubs
97 – Lesson 96 Setting up Large Trees
98 – Lesson 97 Planting Trees in Unreal Engine 5

30 – Section 29 Working on Addition Detail to Give Character to our Castle

099 – Lesson 98 Cloth Simulation for Flags
100 – Lesson 99 Adding Fighting Ring to Castle
101 – Lesson 100 Setting up Chimneys and Slabs to Decorate 3D Huts

31 – Section 30 Day and Night Cycle Setup in UE5

102 – Lesson 101 Setting up DayNight Cycle Using BP
103 – Lesson 102 Setting up the Moon in UE5
104 – Lesson 103 Adding Moon Cycles
105 – Lesson 104 Setting up Night Light
106 – Lesson 105 Window Light Sources in UE5

32 – Section 31 UE5 Particle Effects

107 – Lesson 106 Setting up Fire Particle within Torch Blueprints
108 – Lesson 107 Setting Torches in Medieval Castle

33 – Section 32 Working on Background Terrain for the Scene

109 – Lesson 108 Large Scale Terrain Sculpting
110 – Lesson 109 Sculpting out Large Terrain for Castle Scene
111 – Lesson 110 Creating Clusters of Foliage for LargeScale Environments
112 – Lesson 111 Setting up Bush Clusters for Large Environments

34 – Section 33 Background Mountain Setup

113 – Lesson 112 Adding Decorative Mountains in Background
114 – Lesson 113 Setting up Custom Vertex Blend
115 – Lesson 114 Blending in Mountains with Landscape in UE5

35 – Section 34 Final Touches in Unreal Engine 5

116 – Lesson 115 Post Processing in UE5
117 – Lesson 116 Water Wheel Motion
118 – Lesson 117 Final Unreal Engine 5 Steps

[Udemy] Building Medieval Worlds – Unreal Engine 5 Modular Kitbash by 3D Tudor.7z.rar
[Udemy] Building Medieval Worlds – Unreal Engine 5 Modular Kitbash by 3D Tudor_Subtitles.7z


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