Designing and Modeling Comic Book Characters with ZBrush by Danu Navarro (Spanish, Eng sub)
Release date:2023, January 15
Duration:04 h 33 m
Author: Danu Navarro
Skill level:Beginner
Language:Spanish
Exercise files:Yes
Bring your comic book-style characters to life by turning them from 2D to 3D using Zbrush and Keyshot.
Artist Danu Navarro says the secret to fantastic 3D characters is understanding 2D designs. He shows you his top two tools in this online course to unleash your imagination and achieve impressive outcomes.
Get coached by Danu on designing and modeling comic characters. He guides you through sculpting your main character in ZBrush and then demonstrates the lighting and composition stages in KeyShot that he finds most exciting.
Danu Navarro begins by sharing his journey to fulfilling his lifelong dream and his inspirations. He then introduces ZBrush and shows you how to customize the interface for efficiency. Learn his modeling methods, including how to stylize characters, before creating your own mesh base.
Next, sculpt the head of your character to embody its essence, refine its features, and add extra details. Learn to create UV maps and texture the skin and hair in ZBrush. Give your character more personality through expressions and gestures.
Finally, create the render and lighting in KeyShot. Discover Danu’s process for designing lighting and getting the final touch that characterizes his work while exploring the KeyShot interface.
https://www.wingfox.com/c/8752 Please add this course.
pls add the course resources, the basemesh that is shown in this course is needed, pls add it
Please Add Base-Mesh Or Resourse-Files of thhis Course.