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Sculpting Anti-Venom in ZBrush

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Release date:2022

Author:Thivolan Moodley

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Beginner Zbrush tips and tricks.
  • Basic anatomy and construction of the Male Figure.
  • Taking an idea from a basic concept to final.
  • How to use references to better your sculpt and concepting process in 3d.
  • Anatomical traps to avoid when sculpting.
  • Basic Blender render techniques.
  • Basic Photoshop Presentation skills.

Requirements
Very basic computer knowledge
ZBrush (any version from 2019 up), Blender (2.9 and up) and Photoshop (any modern version) installed
Graphics/ digital drawing tablet (Highly recommended but not compulsory; you could use a mouse)

Description
Welcome to my Anti-Venom sculpt Tutorial!

A journey begins with our Anti-Venom sculpt. We will go through base mesh sculpting, anatomy, posing, renders and much more on our journey to create this monster. The course is beginner Friendly and I do walk you through each process to make sure we’re both on the same page for the content to come.

I provide all the all the refs and models, except the final sculpt (You need to do some of the work, Jeez!), so that you can follow along with ease.

The course also goes through quite a bit of anatomy in detail so that the student has a better understanding of what they are sculpting. This is not, however, an anatomy course and you should definitely have one of the reference books i recommend (or one of your choosing) handy….. (Anatomy, an essential textbook (medical anatomy text book) and Anatomy For Sculptors (Great for 3d artists!!!) are great for sculptors and artists in general.

I look forward to seeing what you can do with these lessons!
Regards, Thivolan Moodley.

A summary of each part and what to expect:

Part 0:
By the end of this Part you should be quite comfortable with the ZBrush UI and will be able to use simple brushes and techniques to create basic sculpts and meshes, both organic and hard surfaced.

Part 1:
By the end of this Part, you should be able to roughly map out the different types of muscles with the use of the simple brushes and techniques i make use of throughout Part 1.

Part 2:
After this Part you will be able to take a sculpt from a base mesh form, using references, and transform it into something more tangible and realistic; a few steps away from finalising your concept. You will also learn quite a bit about male anatomy and will know what avoid when sculpting certain muscles and forms.

Part 3:
Part 3 is where the theory takes a back seat and where the creativity begins to flow! In this Part you will learn how to take an idea/ concept and turn it into something more tangible with the help of references and design concepts. We will also finalise the concept and sculpt in this section…

Part 4:
This Part will deal with the completion and posing of our character. We will also create a base on which our character will stand and we will go through some lighting and posing tips.

Part 5:
In this section you will get a brief intro to Blender and we will then learn how to setup and render our character in both ZBrush and Blender (Mainly Blender). We will then finish up the tutorial with Photoshop to edit and present our work.

Who is the target audience?

  • Beginners looking to get into 3D Character Creation
  • Beginner to intermediate Zbrush artists that are looking to get into 3d sculpting and also want to try another work flow from start to finish.
  • Students struggling to get into simple anatomy; I break down each group to better understand what you are sculpting and why.
  • Hobbyists that want to up their skill with simple techniques and ideas in 3d.
  • Students looking to up their presentation and render quality
Watch online or Download for Free
Part 0 – Introduction ZBrush

01. Introduction
02. 02_Part_Walkthrough
03. 03_ZBrush_Introduction

Part 1 – Base Mesh and Anatomy

01. Base Mesh Lay in
02. Head Lay in
03. Abs, Chest and Obliques
04. Back Muscle Lay in
05. Deltoids and Arm Muscles
06. The Hands
07. Butts
08. Quadriceps Lay in
09. Hamstrings and Refining
10. Lower Legs Lay in
11. The Feet
12. Proportion Check
13. Head Detailing
14. Head Tweaks
15. Neck Detailing

Part 2 – Body Detailing with References

01. Detailing the Chest, Abs and Obliques
02. Detailing the Deltoids and Back
03. Detailing the Arms
04. Hand Details
05. More Tweaks
06. Detailing the Upper Legs Part 1
07. 07_Upper_Leg_Detailing_P2
08. 08_Lower_Leg_Detailing
09. 09_Leg_Tweaks
10. 10_Feet_Detailing
11. 11_Ze_Final_Tweaks

Part 3 – Becoming a Symbiote

01. 01_Symbiote_Face_Detailing
02. 02_Teeth_Detailing
03. 03_Facial_Features
04. 04_Insignia_Layin
05. 04.5_Asymmetry
06. 05_Becoming_A_Symbiote
07. 06_Anti_Liquid
08. 07_Mini_Syms
09. 08_Liquid_Legs
10. 09_More_Tweaks
11. 10_Head_Finalising
12. 11_Finalising_The_Mouth
13. 12_Body_Spikes
14. 13_Insignia
15. 14_Liquid_Refining
16. 15_Liquid_Extrusions
17. 16_Liquid_Hand
18. 17_Bones_of_Stone
19. 18_Finalisation

Part 4 – Getting into the Action

01. 01_Alphas_and_Wrinkles
02. 02_Tongue_Mouth_Detailing
03. 03_Head_and_Liquid
04. 04_Cleanup_and_Finetuning
05. 05_Base_Creation
06. 06_Posing_Prep_(Optional Watch)
07. 07_Posing_AntiVenom
08. 08_Cleaning_the_Pose
09. 09_The_Extras
10. 10_Base_Detailing_and_Fine_Tuning
11. 11_Part_4_Finale_Fine_Tuning_and_Finishing_up

Part 5 – A Journey’s End

01. 01_ZBrush_Setup_and_Render
02. 02_ZBrush_to_Blender_Prep
03. 03_Blender_A_Brief_Introduction
04. 04_Plugin_Installation
05. 05_Blender_Lighting
06. 06_Final_Setup_and_Render
07. 07_Part_5_A_Journey_Complete

Project Files.7z
[Udemy] Sculpting Anti-Venom in ZBrush_Subtitles.7z


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