Unreal Engine 5 – The Beginner Blueprint Course
Release date:2021, June
Author:Gavin Eisenbeisz
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
- How to make an entire game that doesn’t suck!
- A foundational knowledge of UE5, that can be applied to any project
- How to install UE5, create new projects, and navigate the engine
- How to program without a single line of code
- How to edit levels
- Basic lighting, fog, and post processing fundamentals
- How to create menus, like pause screens, death screens, and level selection menus
- How to add additional improvements to take your games to the next level
Requirements
A computer capable of running UE5
Description
As a complete beginner, learning game development can be hard. My goal is that this course will make the process as fun and easy as possible!
In just 6 hours, I’ll teach you how to create an entire game without any prior game development experience. Throughout every video, I thoroughly explain the necessary systems we’re using in a clear and comprehensive way, so that by the end of this course, you’ll not only have completed a game, but you’ll also have a foundational knowledge of Unreal Engine that you can use to start making games on your own.
(Course owners will also get a free download for the project files I created for this series, that can be used for anything you like!)
Here’s everything that this course will cover.
The Basics:
I’ll teach you how to install UE5, make new projects, and edit levels with custom imported objects.
Programing a Professional Player Character:
We’ll add sprinting, customize our characters movement settings specifically to fit our game, then implement realistic, 3D sound effects and camera shake to enhance the games feel.
Reusable Blueprints:
Throughout the course I’ll show you how to create multiple Blueprints that you can reuse in all your levels, and easily set custom parameters for the important variables in them. We’ll be able to drag and drop these Blueprints to create full scale levels in just minutes. We’ll make things like subtitles, dangerous spikes, moving platforms, and pressure plates to activate them.
We’ll also create a dynamic item collection system, where the collectables are used to open the exit for each level. You’ll learn how to make systems that dynamically react to how many collectables are in your scene.
Level Design and Creation:
We’ll also take some time to go over a few basic level design principles, and draw out designs for each of our levels. After designing our levels, we’ll drag and drop our reusable Blueprints to construct every one super quickly and efficiently.
I’ll even teach some basic lighting and post processing systems that you can use to bring life to even the simplest scenes.
Programing Menus using Widgets:
After creating our levels, you’ll learn all about creating different kinds of menu, like a main menu where you can select levels you want to play, a pause screen that stops the game and allows users to return to the main menu, as well as a death screen and end screen.
Polishing and Improvements:
Once we’ve essentially finished our game, we’ll go back into our Blueprints, and make some tuning adjustments, bug fixes, and add extra sounds.
Become a video game developer today, you won’t regret it!
Who is the target audience?
Anyone interested in learning how to easily create their own games
Falta la parte número 4 del capítulo 7. Gracias.