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3ds Max – Cinematography for Visualization

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Release date:2018, January 13

Duration:02 h 24 m

Author:Aaron F. Ross

Skill level:Advanced

Language:English

Exercise files:Yes

3ds Max offers a full suite of powerful 3D camera features for design visualization, animation, and visual effects. This course covers core topics in camera rigging, animation, and special effects such as motion blur and depth of field. You’ll apply the principles of live-action cinematography using the tools of 3D computer animation. Along the way, you’ll learn best practices, both technical and aesthetic, in virtual cinematography. These techniques save time and effort by streamlining the camera animation process. The goal of this course is to help you more quickly and easily achieve professional results from the 3ds Max camera tools.
Topics include:
Improving productivity in the viewports
Customizing display and camera options
Rigging a camera for animation
Controlling and keyframing rotations
Prioritizing pan, tilt, and roll axis order
Keyframing camera movement such as pan and dolly
Keyframing compound camera movement
Animating a camera crane or jib arm
Animating a walk-through with Path Constraint
Projecting an isometric view
Defining motion blur parameters
Blurring by distance with depth of field

Table of Contents

Introduction
Welcome 1m
Using the exercise files 4m 34s
1. Viewport Tips and Tricks
Hiding the ViewCube 1m 43s
Saving a solid background template scene 3m 31s
Restoring camera framing with Undo 2m 20s
Setting Field of View 2m 14s
Navigating in Walkthrough mode 5m
Isolating surfaces with Viewport Clipping 3m 50s
Analyzing a Camera frame with 2D Pan and Zoom 3m 9s
2. Working with Cameras Displaying
Cameras larger in the view 3m 20s
Manipulating Physical Target Distance 3m 23s
Choosing Safe Frames options 5m 9s
Offsetting the frame with Lens Shift 3m 51s
Locking transforms in the Hierarchy panel 1m 57s
3. Rigging and Animation
Recognizing camera animation issues 5m 43s
Rotation in the Gimbal coordinate system 4m 1s
Choosing rotation order 3m 2s
Rigging a camera for animation 7m 4s
Keyframing a truck or tracking shot 3m 41s
Keyframing pan rotation 5m 46s
Keyframing a camera dolly 4m 29s
Keyframing a zoom with Field of View 4m 4s
4. Compound Camera Animation
Keyframing a track-pan 3m 49s
Keyframing a pedestal-tilt 3m 39s
Rigging and animating a crane shot 8m 4s
Rigging for a Path walkthrough 5m 14s
Animating a walkthrough on a path 5m 53s
Keying rotations on a path 4m 48s
Animating on an arc 5m 51s
5. Special Effects
Rendering isometric views 7m 37s
Defining physical sensor size 3m 55s
Rendering motion blur 5m 16s
Rendering bokeh with Depth of Field 6m 21s
Conclusion
Next steps 1m 2s

Watch online or Download for Free

00. Introduction
01 – Welcome
02 – Using the exercise files

01. Viewport Tips and Tricks
03 – Hiding the ViewCube
04 – Saving a solid background template scene
05 – Restoring camera framing with Undo
06 – Setting Field of View
07 – Navigating in Walkthrough mode
08 – Isolating surfaces with Viewport Clipping
09 – Analyzing a Camera frame with 2D Pan and Zoom

02. Working with Cameras
10 – Displaying Cameras larger in the view
11 – Manipulating Physical Target Distance
12 – Choosing Safe Frames options
13 – Offsetting the frame with Lens Shift
14 – Locking transforms in the Hierarchy panel

03. Rigging and Animations
15 – Recognizing camera animation issues
16 – Rotation in the Gimbal coordinate system
17 – Choosing rotation order
18 – Rigging a camera for animation
19 – Keyframing a truck or tracking shot
20 – Keyframing pan rotation
21 – Keyframing a camera dolly
22 – Keyframing a zoom with Field of View

04. Compound Camera Animation
23 – Keyframing a track-pan
24 – Keyframing a pedestal-tilt
25 – Rigging and animating a crane shot
26 – Rigging for a Path walkthrough
27 – Animating a walkthrough on a path
28 – Keying rotations on a path
29 – Animating on an arc

05. Special Effects
30 – Rendering isometric views
31 – Defining physical sensor size
32 – Rendering motion blur
33 – Rendering bokeh with Depth of Field

06. Conclusion
34 – Next steps

CONTENT (6).md
Ex_Files_3dsMax_Cinematography.7z
info (6).txt


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