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UE4 for Real-Time Hair Course with Andre Pires

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Release date:2021

Duration:20 h 00 m

Author:AndrePires

Skill level:Beginner

Language:English

Exercise files:Yes

What is our update policy?
All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.

Content: HD videos + Project file
Duration: 20hours
Software: Maya2016+(any version after this will do) ; XGen,ZBrush2020+(any version after this) ; 3ds Max2016+( any version after this) ; Marmoset Toolbag 3 ; Unreal Engine 4.24+(any version after this) ; Photoshop 2019+(any version after this) ; Xnormal v3 ; (OPTIONAL)Substance Painter2018.3.1+(any version after this).
System: No specific requirement.
Project file: There are two additional material scripts.

Watch online or Download for Free

Chapter1_Reference Gathering and Anatomy
C01_01_Course_Introduction
C01_02_Reference_Gathering
C01_03_Hair_Anatomy
C01_04_Xgen_Fundamentals
C01_05_Xgen_Modifiers_Utilities

Chapter2_Hair Texture Creation
C02_01_Intro
C02_02_Planning_the_Texture
C02_03_Setting_Up_Maya_Scritps
C02_04_Plane_Ramps_and_Descriptions
C02_05_Drawing_and_Adding_Spline_Guides
C02_06_Xgen – Creating_First_Hair_Card_Base
C02_07_Xgen – Saving_Modifiers_Applying_to_Descriptions
C02_08_Xgen – Tweaking_Descritions
C02_09_Xgen – Adding _Extra_Descriptions_and_Converting_to_Splines
C02_10_Converting_Splines_Into_Geometry
C02_11_Setting_Up_ZBrush
C02_12_Tweaking_Highpoly_Part_01
C02_13_Tweaking_Highpoly_Part_02
C02_14_Tweaking_Highpoly_Part_03
C02_15_Tweaking_Highpoly_Part_04
C02_16_Tweaking_Highpoly_Part_05
C02_17_Tweaking_Highpoly_Part_06
C02_18_Tweaking_Highpoly_Part_07
C02_19_Finalizing_Highpoly
C02_20_Bake_Helpers
C02_21_Xnormal_Baking_Maps
C02_22_Diffuse_Specular
C02_23_Creating_Hair_Cards_Part_01
C02_24_Finalizing_Hair_Cards_Part_02

Chapter3_Master Scene Setup and Realtime Integration
C03_01_Intro
C03_02_Setting_Up_Hair_Library_Part_01
C03_03_Setting_Up_Hair_Library_Part_02
C03_04_Setting_Up_Hair_Library_Part_03
C03_05_Gizmo_Transform_Types
C03_06_Braid_Part_01
C03_07_Braid_Part_02
C03_08_Finalizing_Braid
C03_09_Integrating_Toolbag03

Chapter4_Creating Base Layer Blockout For Our Hairstyle
C04_01_Intro
C04_02_Top_Braid_Part_Part_01
C04_03_Top_Braid_Part_Part_02
C04_04_Back_Part_Part_01
C04_05_Back_Part _Part_02
C04_06_Braid_Blockout
C04_07_Braid_Transitions_Part_01
C04_08_Braid_Transitions_Part_02
C04_09_Side_Hair
C04_10_Refining_Blockout
C04_11_Ponytail_Blockout_Check

Chapter5_Creating Second Layer for Our Hairstyle
C05_01_Intro
C05_02_Back_Break_Layer_Part_01
C05_03_Back_Break_Layer_Part_02
C05_04_Side_Tail_Break_Layer
C05_05_Top_Transitions_Part_01
C05_06_Top_Transitions_Part_02
C05_07_Top_Back_Tweaks
C05_08_Braid_Tweaks
C05_09_02nd_Layer_Final_Tweaks

Chapter6_Creating Third Layer and Flyways
C06_01_Intro
C06_02_Top_Flyways_Part_01
C06_03_Top_Flyways_Part_02
C06_04_Side_Flyways
C06_05_Ponytail_Flyways
C06_06_Back_Flyways
C06_07_Overall_Shape_Tweaks_Part_01
C06_08_Overall_Shape_Tweaks_Part_02

Chapter7_Rendering in Unreal Engine 4
C07_01_Intro
C07_02_Props
C07_03_UE04_01
C07_04_UE04_02
C07_05_Rendering_and_Closing_Words

[Wingfox] UE4 for Real-Time Hair Course with Andre Pires.7z
[Wingfox] UE4 for Real-Time Hair Course with Andre Pires_Subtitles.7z


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9 Comments

  1. Classes are missing in Chapter2, there must be 24 classes and there are only 15. Could you please upload them.

  2. Hi, got the same problem , there are missing classes on chapter two, It Will be Great if you can upload them please , this course is amazing

  3. Hi
    I got in my Google Drive the classes that are missings in chapter 2
    Is there anyway you can upload to the site
    Wanna help the comunity 🙂

  4. Already share it on telegrams chat but anyways
    Is this https://drive.google.com/drive/folders/1Cc1kSwXP8bZjiAv7EQPxl2rX_7kG9I8D?usp=sharing
    The whole chapter two is in it
    Glad to help 🙂

    • omg, my bad. We have all of the files from chapter two, accidentally links were not pasted into this post… Fixed

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