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Intro to Houdiny 18 for FX (Week 1-5, Updated)

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Release date:2021

Author:Saber Jlassi

Skill level:Beginner

Language:English

Exercise files:Yes

Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable!
The only downside is, Houdini can be difficult to learn and the learning curve can be steep.
This is where Introduction to Houdini FX comes in. We will build upon your fundamental Houdini skills to become an unstoppable force of nature!

Inspiring VFX Courses for Modern FX Artists.
Real-world VFX courses and coaching.
Learn, share and grow together.

Learn the FX techniques and pipelines used at the world’s most successful studios.
Explore the latest VFX trends and techniques with up-to-date courses covering the latest software releases.
Accelerate your FX career with courses designed to help artists learn FX techniques as quickly as possible.
Land your dream job by gaining the skills you need to stand out from the crowd.
Learn at your own pace. No Zoom links or live sessions.
This is your opportunity to grow your skills and achieve your VFX goals.

Table of Contents

Week 01 | HOUDINI
• Introduction to Houdini 18.
• Workflow And Tools.
• Wedging and iteration.
• Hardware & Software.
• Crafting FX workflow.

Week 02 | ALL ABOUT POPS
Intro to pops
An introduction to Designing FX
Timing & Layering
Create a simple procedural system that uses path finding to create various particles streams
Create various FX elements using POPs
Particles Caching and optimization
NEW: FX Energy design and prototyping the look
NEW: Simulation setup
NEW: Guiding particles and creating intelligent paths and Colliders
NEW: Shockwave design, approach and execution

Week 03 | VOLUMES
Intro to Houdini volumes and vdb manipulation.
Intro to Dops and smoke solver
Create various smoke elements to enhance all the particles FX created week 2
Volume caching and optimization
NEW: Creating magical explosion
NEW: Adding more FX layers to the shockwave
NEW: Using smoke simulation to enhance particle simulation

Week 04 | RENDERING
Intro to mantra
Intro to shading in mantra
Shading all the particles FX previously created
Rendering the environment and setting up all the passes need to render our particles FX
Intro to cops in Houdini
NEW: Buildings, streets and environment rendering
NEW: Initial particle rendering
NEW: Introduction To Compositing

Week 05 | RBD
Intro to Bullets and constraints
Fracturing using voronoi and boolean
What is convex decomposition
Edge displacement and high-res interior
Create the constraint
Simulate the rbd
Caching the rbd and optimisation
Setup a workflow for using lowres/higer geometry for simulation vs rendering
NEW: Houdini 16/17 and 18 and how to transition
NEW: When to use sop level solvers vs dop level solvers
NEW: Creating the building destruction setup
NEW: Building destruction setup and tweaking

Watch online or Download for Free

Week 01
01_intro
02_houdini18
03_updates
04_houdini_versions
05_proceduralism
06_houdini_structure
07_houdini_interface
08_houdini_data
09_houdini_maya_3dsmax
10_manipulating_geometry
11_myth_about_proceduralism
12_procedural_example
13_square_to_circle
14_animated_curve
15_portal_procedural
16_nurbs_tricks
18_timing
19_hardware
20_assignment
21_movingforward

Week 02
01_intro
02_week2_content_explained
03_guide
04_vex_and_numbers
05_math_intro
07_particle_flow
08_statue_prep
09_curves_setup
10_improve_emisison
12_better_paths
13_switching_system
14_meteor_trail
15_impact
17_review
18_portal_circle
19_custom_attraction
20_portal_circle_part2
21_adding_curve_id
22_post_processing
23_advanced_attraction
24_advanced_curve_expansion
25_advanced_curve_expansion_part2
26_assignment
27_building_fx_project

Week 03
00_intro
01_volumes
02_vdb
03_volume_noise
04_smoke_sim_part1
05_adding_velocity
06_SDF
07_advanced_emission
08_fast_moving_object
09_velcotiy_field
10_custom_point_advection
11_smoke_sim_portal
12_advecting_particles
13_rolling_dust_idea
14_assignment
15_new_content
16_magic_particles_overview
17_constructing_the_magic_part1
18_constructing_the_magic_part2
19_constructing_the_magic_part3
20_custom_advect_by_volumes

Week 04
01_intro
02_mat_context
03_mantra
04_custom_shader_part1
05_custom_shader_part2
07_translucent_look
08_translucent_look_part2
10_portal_shading_look1_part2
11_portal_shading_look3_secret
12_raytraced_look
13_cables_prepp
14_cables_part2
16_cables_collision
17_wire_sim
18_animated_lights
19_lighting_cables_scene
20_compositing
21_assignment
22_building_project
23_lighting_for_fx
24_aovs_and_mantra
25_initial_setup
26_lighting_streets
27_building_lights_part1
28_aces
29_building_lights_part2
30_review_and_gi
31_highres_settings_review
32_particles_shading
33_particles_shading_illum
34_compositing
35_few_tweaks
36_building_fx_assignment

Week 05
00_intro
01_destruction_workflow_explained
02_geo_prep
03_constraints
04_pin
05_environment_destruction_part1
06_environment_destruction_part2
07_environment_destruction_part3
08_environment_destruction_part4
09_wood_and_highres_interior
10_assignment
11_intro_building_destruction
12_fracturing
13_bullet_sops
14_challenges_and_overview
15_building_fracture_and_rbd
16_building_constraints
17_rbd_bullet_solver
18_building_geometry_and_fracturing
19_building_fx_assignment

[Rebelway] Intro to Houdiny 18 for FX (Week 1-5, Updated).7z
[Rebelway] Intro to Houdiny 18 for FX (Week 1-5, Updated)_Subtitles.7z


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10 Comments

  1. * Hey there!!!      !This is a Group Buy Campaign post.
    !!!Course: https://medsmap.mykajabi.com/landing-page
    * For a long-awaited course on Digital Painting by the artist, Ahmed Aldoori.
    – Why would we invest in this course:*If you want to become a professional illustrator or concept artist, you need a  clear map of how to get there. This course provides that from all fundamentals to applications of all of them into exercises. It literally provides a road map to getting the digital painting right. And then you can branch it in any way you want.
    Course Description: Each lesson gives you step-by-step explanations for the elements of digital painting. Over the course of 15 lessons, we’ll cover the basic foundations, then work up to creating complex faces, lighting, concepts, and even stories. This course is for artists, like you, who understand learning takes dedication, practice, and trial & error. You’ll get 15 tutorial lessons with guided assignments for each lesson. You can work at your own pace, but each lesson is designed to take you a week. Think of this like a college-level course (but at a fraction of the cost).You’re going to look back 15 weeks from now and be amazed at how far you’ve come. 
    *I am offering 20-40$ myself as the first contribution, if anyone wants this course, even a donation of 1$-10$ is more than enough, and remember this course will be uploaded to the full community here since we’ve gotten so much from them. And it is a big thank you to the community. 
    *The course prices are categorized in 3 different parts and the full experience that we need is on the full completion: 350$ value as a whole. 
    *If we all get together and donate, as much as we want, again, there is no problem if you give even a little, just view it as a collaborative effort. And we have Strawberry which may advise us on how to process all the actions,

    *We can choose to create a new account on PayPal and store all the money there. But that will be discussed once the right amount of people want to contribute.
    Link to the course:  https://medsmap.mykajabi.com/landing-pageThank you, and hopefully, we do something good together for the community!
    And we can also create a telegram group too if the community wants that just for this course.
    You can reply to this post.

  2. This is for Houdini 16, please reupload the newer version of the course with the updated lessons.
    For Houdini 18.
    And also can I get an answer for my group purchase post?

  3. Are some files missing? Some serial numbers are missing from every week.
    And will you be sharing the rest of the weeks too?

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