Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unity Shadergraph for Beginners

/

Release date:2021, March 9

Author:Mahmud Shuaib

Skill level:Beginner

Language:English

Exercise files:Yes

This Course is broken Down into 8 Sections. We first begin with a brief Introduction to Unity’s Universal Render Pipeline (URP) with an overview of Shader Graph. Next, we create a Unity project with the URP Template and use this as a building block to learn more about unity’s shader types. After a quick review on the types of shaders and understanding the basics of Shadergraph and exploring the user interface we move on to create our first graph which is a TV Flicker effect. The next few sections focus on creating various shaders which include a cartoon style water shader, Vortex Shader, a Dissolve shader, light flicker effect and more. We Finally wrap up the course with a mini project where we create an electric shader for a game asset. The course is created for a beginner audience new to unity so its slow paced but packed with useful tips on how to use the engine. See you in the Course.

Watch online or Download for Free

01 Introduction
001 Course Welcome and Salutation
002 Downloading and Installing Unity
003 Course Materials And Files
004 Starting a Unity Project with the Universal Render Pipeline Template
005 Creating a URP project from Scratch
006 Quick Review on Unitys Shaders
007 Shadergraph User Interface

02 Section 2
001 Section Intro
002 Update on PBR Shader
003 Creating Our First Graph Part 1
004 Creating our first Shader Part 2- Scene Setup
005 Part 3- Adding a Glow Effect to our first Graph
006 Part 4 Cleanup and Organisation
007 Combining Images With ShaderGraph

03 Creating Light Flickers With shadergraph
001 Light Flicker Section Intorduction
002 Creating Light Flicker Effects with Shadergraph
003 Sub-Graphs
004 Quick Tip- Changing Mesh Types
005 Brief Intorduction to Meshes, Vertices and Points
006 Understanding UVs

04 Creating the Jellyfish Shader
001 Vertex Displacement Intro
002 Jelly Shader Scene Setup
003 Jelly Shader Part 2 – Tiling, Offset and Noise Setup
004 Jelly Shader Part 3 – Vertex Displacement Setup
005 Jelly Shader Part 4 – Emission Color Setup
006 Jelly Shader Part 5 – Albedo Setup
007 Jelly Shader Part 6 – Normal Setup
008 Jelly Shader Final – Customizing the Material

05 Toon Style Water
001 Cartoon Style Water Intro
002 Cartoon Style Water Scene Setup
003 Cartoon Style Water Part 1
004 Cartoon Style Water Part 2-Adding Effects and Noise
005 Cartoon Style Water Part 3- Timing and Tiling
006 Cartoon Style Water Part 4- Setting Up the Vertex Displacemet
007 Cartoon Style Water Tweaking and Testing

06 Creating a Dissolve Effect Shader
001 Dissolve Effect Intro
002 Dissolve Effect Setup
003 Dissolve Effect Final

07 Creating a Vortex using Shadergraph
001 Vortex Shader Section Intro
002 Vortex Shader Part 1
003 Vortex Shader Part 2
004 Vortex Shader Bonus Tweak

08 Mini Project
001 Mini Project Intro
002 Mini Project Part 1 Materials, Graphs and Scene Setup
003 Mini Project Part 2 Sprite Setup
004 Mini Project Part 3 Sorting Layers Quick Tip
005 Mini Project Part 4 Building Our Graphs and Mapping the Textures
006 Mini Project Part 5 Building Our Graphs and Mapping the Textures
007 Mini Project Part 6 Final Electric Effect Graph
008 Thanks and Further Help on Shadergraph
009 Bonus Lecture

[Udemy] Unity Shadergraph for Beginners.7z
[Udemy] Unity Shadergraph for Beginners_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *