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Math For Video Games The Fastest Way To Get Smarter At Math

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Release date:2020, October 2

Author:Ben Tristem

Skill level:Beginner

Language:English

Exercise files:Yes

Maths and video games go hand-in-hand. Video games are a practical, challenging, and fun way to sharpen your math skills. What’s more, video games are like living math. From graphics and physics, to AI and movement, games are full of math.

Learn foundational math concepts relevant to game development. In the course we break it down and build it back up, block by block. For each skill you will start from an interesting real-world problem. You’ll always understand why you’re learning a concept, and feel motivated to solve the problem in hand. In the course you will learn:

How to write and solve equations relevant to game development.

Basic trigonometry the fun way, triangles, circles & stuff.

Enough vector math to make 2D and 3D games.

About imaginary & complex numbers, angles & quaternions.

The concepts learnt will help you create interesting scoring mechanics, have one object smoothly follow another, calculate the path of a projectile, target enemies using triangles and understand how random item drops work.

This course is the result of a successful Kickstarter, and consistent demand from our community of hundreds of thousands of students worldwide. There is a real need to improve math skills, not just for games, but for many areas of life. You’ll be amazed how much more colourful the world looks as your math improves.

All the math you learn will be reinforced with quizzes. You’ll write your own handwritten notes as you go, to help you remember your skills. We’ll translate some of the math to pseudocode so you can see how it applies to C#, C++, Python and any other modern language.

Watch online or Download for Free

01. Introduction & Arithmetic
01. Welcome To The Course
02. Addition & Subtraction
03. Rounding
04. Multiplication & Number Blocks
05. Division
06. Remainders
07. BODMAS
09. Squaring, Cubing & Powers
10. Sideways Calculators
11. Squaring Decimals
12. Reversing Powers
14. Charts & Graphs 101
15. Area Under Chart 101
16. Measuring Gradient 101
17. Distance, Speed & Time
19. Rates Of Change
20. The Magic of e
21. Logarithms 101
22. Logarithms – Changing Base
23. Factorials & Permutations
24. Number Bases
25. Scientific Notation
26. How To Pass Your First Math Checkpoint

02. Algebra and Equations
01. Introduction Algebra & Equations
02. Algebra 101
03. Inequalities
04. Plotting Graphs
05. Gradient and Intercept
06. Linear Equations
08. Graphing Simultaneous Equations
09. Simultaneous Equations (Substitution)
10. Simultaneous Equations (Elimination)
11. Parallel Lines
13. Parabolas
14. The Quadratic Equation
15. Intercept Form
16. The FOIL Method
17. Vertex Form
19. Completing The Square Part 1
20. Completing The Square Part 2
21. Factoring Quadratics
22. Less than Two Roots
24. Section Wrap-Up

03. Introduction Angles and Circles
01. Introduction Angles and Circles
02. The Circle
03. What is Pi
04. Degrees and Radians
05. Triangles
07. Pythagorean Theorem
08. Sine, Cosine, and Tangent Part 1
09. Sine, Cosine, and Tangent Part 2
10. SOH CAH TOA
12. The Sine Rule
13. The Cosine Rule
14. The Sine & Cosine Rules Explained
15. Solving Any Triangle
17. Graphing Sine, Cosine, and Tangent
18. Manipulating Sine Waves
19. Combining Waves
21. Section Wrap-up

04. Vectors and Matrices
01. Introduction Vectors and Matrices
02. Reading and Writing Vectors
03. Magnitude vs Squared Magnitude
04. Coordinate Systems
05. Vector Addition
06. Scalar Multiplication
08. Normalizing Vectors
09. Zero Vectors
10. Dot Product
11. Cross Product
12. Reflection
13. Project on a Plane
15. What is a Matrix
16. Addition and Scalar Multiplication
17. Adjacency Matrix
18. Matrix Multiplication
20. Identity Matrix
21. Determinant
22. Matrix Inverse
24. Section Wrap-Up

05. Rotation & Interpolation
01. Introduction Rotation and Interpolation
02. Vector Direction
03. Imaginary Numbers
04. Complex Numbers
05. Complex Multiplication
07. Polar Coordinates
08. Rotation Matrix
09. Euler Rotation
10. Gimbal Lock
12. What are Quaternions
13. Quaternion Multiplication Part 1
14. Quaternion Multiplication Part 2
15. Quaternion Rotation Part 1
16. Quaternion Rotation Part 2
18. LERP
19. SLERP
20. Easing Functions
22. Section Wrap-Up

06. Probability & Statistics
01. Introduction Probability and Statistics
02. Exploring Data
03. Percentages
04. Sigma Notation
05. Averages

[Unity] Math For Video Games The Fastest Way To Get Smarter At Math_Subtitles.7z
[Unity] Math For Video Games The Fastest Way To Get Smarter At Math.7z


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7 Comments

  1. Hello, some are missing, can you upload? thanks for the curse!
    ————————————–
    01. Introduction & Arithmetic
    8, 13, 18

    02. Algebra and Equations
    7, 12, 18, 23

    03. Introduction Angles and Circles
    6, 11, 16, 20

    04. Vectors and Matrices
    7, 14, 19, 23

    05. Rotation & Interpolation
    6, 11, 17, 21

  2. Hi Strawberry, i noticed some missing files here …. would be very helpful if you could complete uploading these … thanks in advance

    {06. Probability & Statistics}
    6. Outliers
    7. Quiz (Text)
    8. Skewness
    9. Interquartile Range
    10. Standard Deviation
    11. Corelation
    12. Causation
    13. Normalizing Data
    14. Quiz (Text)
    15. Probability 101
    16. Consecutive Events
    17. Complement Rule
    18. Theoretical vs Experimental
    19. The Law of Averages
    20. Quiz (Text)
    21. Bayes’ Theorem
    22. Cumulative Distribution Function
    23. Elo Rating System
    24. Quiz (Text)
    25. Section Wrap-Up

    {07. Continuing your GameDev Journey}
    1. That’s All Folks
    2. BONUS Lecture: Our Other Courses (Text)

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